tet_mesh_display_opengl
tet_mesh_display_opengl,
a C++ code which
reads the name of two data files
defining a tetrahedral mesh ("tet mesh"), reads the data,
and displays the tet mesh using OPENGL.
The files defining the tet mesh consist of one file containing
the coordinates of the points, and a second file that lists the
indices of the nodes making up each tetrahedron. Either 4-node or
10-node tetrahedrons may be used.
Usage:
tet_mesh_display_opengl prefix
where prefix is the common file prefix:
-
prefix_nodes.txt, the node coordinates;
-
prefix_elements.txt, the element definitions.
Licensing:
The information on this web page is distributed under the MIT license.
Languages:
tet_mesh_display_opengl is available in
a C++ version.
Related Data and Programs:
tet_mesh_display_opengl_test
opengl_test,
a C++ code which
uses opengl() to display graphic images on the screen;
Reference:
-
Edward Angel,
Interactive Computer Graphics,
A Top-Down Approach with OpenGL,
Addison-Wesley, 2000,
T385.A514.
-
Renate Kempf, Chris Frazier, editors,
OpenGL Reference Manual,
Addison-Wesley, 1997,
T385.O642.
-
Mason Woo, Jackie Neider, Tom Davis,
OpenGL Programming Guide,
Addison-Wesley, 1997,
T385.N435.
-
Richard Wright, Michael Sweet,
OpenGL Superbible,
Waite Group Press, 1996,
T385.W73.
-
https://www.opengl.org/
The official OpenGL site.
Source Code:
Last revised on 01 May 2023.