disk_rule, an Octave code which computes a quadrature rule over the interior of the general disk in 2D, with radius RC and center (XC,YC).
The user specifies values NT and NR, where NT is the number of equally spaced angles, and NR controls the number of radial points, the center of the disk (XC,YC), and the radius of the disk RC. The program returns vectors W(NR*NT), X(NR*NT) and Y(NR*NT), which define the rule Q(f).
To use a rule that is equally powerful in R and T, typically, set NT = 2 * NR.
Given NT, NR, and the quadrature vectors W, X, Y, the integral I(f) is estimated by Q(f) as follows:
s = w' * f(x,y) area = pi * rc ^ 2; q = area * s;
The computer code and data files described and made available on this web page are distributed under the MIT license
disk_rule is available in a C version and a C++ version and a Fortran90 version and a MATLAB version and an Octave version and a Python version.
alpert_rule, an Octave code which sets up an Alpert quadrature rule for functions which are regular, log(x) singular, or 1/sqrt(x) singular.
annulus_rule, an Octave code which computes a quadrature rule for estimating integrals of a function over the interior of a circular annulus in 2D.
circle_rule, an Octave code which computes quadrature rules over the circumference of the unit circle in 2D.
cube_felippa_rule, an Octave code which returns the points and weights of a Felippa quadrature rule over the interior of a cube in 3D.
disk_integrals, an Octave code which returns the exact value of the integral of any monomial over the interior of a disk of radius R centered at the origin.
disk01_quarter_rule, an Octave code which computes a quadrature rule over the interior of the unit quarter disk in 2D, with radius 1 and center (0,0).
disk01_rule, an Octave code which computes quadrature rules over the interior of the unit disk in 2D.
pyramid_felippa_rule, an Octave code which returns Felippa's quadratures rules for approximating integrals over the interior of a pyramid in 3D.
pyramid_rule, an Octave code which computes a quadrature rule over the interior of a pyramid in 3D.
sphere_lebedev_rule, an Octave code which computes Lebedev quadrature rules on the surface of the unit sphere in 3D.
square_felippa_rule, an Octave code which returns the points and weights of a Felippa quadrature rule over the interior of a square in 2D.
stroud, an Octave code which defines quadrature rules for a variety of M-dimensional regions, including the interior of the square, cube and hypercube, the pyramid, cone and ellipse, the hexagon, the M-dimensional octahedron, the circle, sphere and hypersphere, the triangle, tetrahedron and simplex, and the surface of the circle, sphere and hypersphere.
tetrahedron_felippa_rule, an Octave code which returns Felippa's quadratures rules for approximating integrals over the interior of a tetrahedron in 3D.
triangle_fekete_rule, an Octave code which defines Fekete rules for quadrature or interpolation over the interior of a triangle in 2D.
triangle_felippa_rule, an Octave code which returns Felippa's quadratures rules for approximating integrals over the interior of a triangle in 2D.
wedge_felippa_rule, an Octave code which returns quadratures rules for approximating integrals over the interior of the unit wedge in 3D.