ccvt_reflect, a MATLAB code which allows the user to specify certain parameters, and then creates a Constrained Centroidal Voronoi Tessellation (CCVT) of points in a region, using a special reflection technique to try to attract some points to move to the boundary.
The standard CVT algorithm will tend to place points uniformly inside the region, but will never place points on the boundary. However, in many cases, it would be very desirable to smoothly modify the set of points so that some of them fall on the boundary. This is the case, for instance, when the points are to be used to triangulate the region and define a finite element grid.
The method for doing this relies on the observation that the generator points become uniformly distributed because they "push" each other away, by grabbing sample points. The generator points do not approach the boundary too closely, because there are no sample points on the other side of the boundary. In essence, the boundary also "pushes" the generator points away. By making "reflected" sample points whenever a generator is near the boundary, we essentially neutralize the boundary effect, allowing the generator points in the interior to push a layer of generators onto the boundary. In most cases, once a point hits the boundary, it will not leave, although it may continue to adjust its position on the boundary itself.
This program is a "work in progress". Currently, only a simple 2D box region has been examined. The next step is to work on more general 2D regions; then to make the natural extension to 3D or arbitrary dimension.
CCVT_REFLECT is an experimental code; so far, the experiment is not doing well. I haven't figured out yet how to make the points behave as well as they do for CCVT_BOX. The idea is, though, that the method of pulling points to the boundary seems fairly natural and flexible to me, so maybe I just need to find the right way to implement it.
The information on this web page is distributed under the MIT license.
ccvt_reflect is available in a MATLAB version and an Octave version. .
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