TILER_3D, a C++ code which carries out transfinite interpolation to "tile" a 3D box that has already been subdivided into sub-boxes.
A simple "tile pattern" of a tetrahedron is used, and the resulting object is written out as an ASCII TRI graphics file.
The ASCII TRI graphics file can be easily converted to other 3D formats, such as IV or STL. In particular, if the STL format is used, then the object can be read into MATLAB and displayed, using the STLA_DISPLAY program.
The computer code and data files described and made available on this web page are distributed under the GNU LGPL license.
TILER_3D is available in a C++ version and a FORTRAN90 version.
BLEND, a C++ library which carries out the blending demonstrated by TILER_3D.
IV, a data directory which contains a description and examples of the IV (Inventor) 3D graphics format.
STLA, a data directory which contains a description and examples of the ASCII STL (stereolithography) 3D graphics format.
TRIA, a data directory which contains a description and examples of TRIA, the ASCII TRIANGLE 3D graphics format.