screenshot_opengl, a C++ code which shows how a program using the OpenGL graphics library can save a screenshot of the graphics being displayed.
The computer code and data files described and made available on this web page are distributed under the MIT license
screenshot_opengl is available in a C version and a C++ version.
caustic_opengl, a C++ code which computes a caustic curve and displays it using OpenGL.
FERN_OPENGL, a C++ code which uses OpenGL to display the Barnsley fractal fern.
LIFE_OPENGL, a C++ code which simulates a version of John Conway's "Game of Life", displaying the results using OpenGL.
LIGHTS_OUT_OPENGL, a C++ code which sets up a "Lights Out" game and allows the user to solve it, using the OpenGL graphics window.
LISSAJOUS_OPENGL, a C++ code which computes a Lissajous figure and displays it using OpenGL.
opengl_test, C++ codes which illustrate the use of the OpenGL graphics library;
POLYGONAL_SURFACE_DISPLAY_OPENGL, a C++ code which displays a surface in 3D described as a set of polygons, using OpenGL.
ROTATING_CUBE_DISPLAY_OPENGL, a C++ code which displays a rotating color cube in 3D, using OpenGL;
SPHERE_XYZ_DISPLAY_OPENGL, a C++ code which reads XYZ information defining points in 3D, and displays a unit sphere and the points, using OpenGL.
TET_MESH_DISPLAY_OPENGL, a C++ code which reads a pair of files defining a tetrahedral mesh and displays an image using OpenGL.
TGA, a data directory which contains TGA or TARGA graphics file;
TRIANGULATION_DISPLAY_OPENGL, a C++ code which reads a pair of files defining a triangulation and displays an image using OpenGL.