polygonal_surface_display_opengl, a C++ code which gets the names of the node and element files defining a polygonal surface, reads the information from the files, and displays the surface on the screen using OpenGL.
The surface is presented in rotation about the X axis. By clicking the mouse button, the axis of rotation will be advanced from X to Y to Z and back to X.
polygonal_surface_display prefixwhere prefix is the common filename prefix, so that:
The computer code and data files described and made available on this web page are distributed under the GNU LGPL license.
polygonal_surface_display_opengl is available in a C++ version.
caustic_opengl, a C++ code which computes a caustic curve and displays it using OpenGL.
FERN_OPENGL, a C++ code which uses OpenGL to display the Barnsley fractal fern.
LIFE_OPENGL, a C++ code which simulates a version of John Conway's "Game of Life", displaying the results using OpenGL.
LIGHTS_OUT_OPENGL, a C++ code which sets up a "Lights Out" game and allows the user to solve it, using the OpenGL graphics window.
LISSAJOUS_OPENGL, a C++ code which computes a Lissajous figure and displays it using OpenGL.
opengl_test, C++ codes which illustrate the use of the OpenGL graphics library;
POLYGONAL_SURFACE, a data directory which contains examples of polygonal surface files.
ROTATING_CUBE_DISPLAY_OPENGL, a C++ code which displays a rotating color cube in 3D, using OpenGL;
SCREENSHOT_OPENGL, a C++ code which shows how a program using the OpenGL graphics library can save a screenshot of the graphics being displayed.
SPHERE_XYZ_DISPLAY_OPENGL, a C++ code which reads XYZ information defining points in 3D, and displays a unit sphere and the points, using OpenGL.
TET_MESH_DISPLAY_OPENGL, a C++ code which reads files defining a tet mesh and displays an image using Open GL.
TRI_SURFACE_DISPLAY_OPENGL, a C++ code which displays the 3D graphics information in a TRI_SURFACE file using OpenGL.
TRIANGULATION_DISPLAY_OPENGL, a C++ code which reads files defining a triangulation and displays an image using Open GL.