circle_rule


circle_rule, a C code which computes quadrature rules for the unit circle in 2D, that is, the circumference of the circle of radius 1 and center (0,0).

The user specifies the value NT, the number of equally spaced angles. The program returns vectors T(1:NT) and W(1:NT), which define the rule Q(f).

Given NT and the vectors T and W, the integral I(f) of a function f(x,y) is estimated by Q(f) as follows:

        q = 0.0
        for i = 1, nt
          x = cos ( t(i) )
          y = sin ( t(i) )
          q = q + w(j) * f ( x, y )
        end
      

Licensing:

The computer code and data files described and made available on this web page are distributed under the MIT license

Languages:

circle_rule is available in a C version and a C++ version and a FORTRAN90 version and a MATLAB version.

Related Data and Programs:

ANNULUS_RULE, a C code which computes a quadrature rule for estimating integrals of a function over the interior of a circular annulus in 2D.

CIRCLE_ARC_GRID, a C code which computes points equally spaced along a circular arc;

CIRCLE_INTEGRALS, a C code which returns the exact value of the integral of any monomial over the circumference of the unit circle in 2D.

CIRCLE_MONTE_CARLO, a C code which applies a Monte Carlo method to estimate the integral of a function on the circumference of the unit circle in 2D;

circle_rule_test

CUBE_FELIPPA_RULE, a C code which returns the points and weights of a Felippa quadrature rule over the interior of a cube in 3D.

DISK_RULE, a C code which computes quadrature rules over the interior of a disk in 2D.

PYRAMID_FELIPPA_RULE, a C code which returns Felippa's quadratures rules for approximating integrals over the interior of a pyramid in 3D.

SPHERE_LEBEDEV_RULE, a C code which computes Lebedev quadrature rules on the surface of the unit sphere in 3D.

SQUARE_FELIPPA_RULE, a C code which returns the points and weights of a Felippa quadrature rule over the interior of a square in 2D.

STROUD, a C code which defines quadrature rules for a variety of M-dimensional regions, including the interior of the square, cube and hypercube, the pyramid, cone and ellipse, the hexagon, the M-dimensional octahedron, the circle, sphere and hypersphere, the triangle, tetrahedron and simplex, and the surface of the circle, sphere and hypersphere.

TETRAHEDRON_FELIPPA_RULE, a C code which returns Felippa's quadratures rules for approximating integrals over the interior of a tetrahedron in 3D.

TRIANGLE_FEKETE_RULE, a C code which defines Fekete rules for interpolation or quadrature over the interior of a triangle in 2D.

TRIANGLE_FELIPPA_RULE, a C code which returns Felippa's quadratures rules for approximating integrals over the interior of a triangle in 2D.

WEDGE_FELIPPA_RULE, a C code which returns quadratures rules for approximating integrals over the interior of the unit wedge in 3D.

Reference:

  1. Philip Davis, Philip Rabinowitz,
    Methods of Numerical Integration,
    Second Edition,
    Dover, 2007,
    ISBN: 0486453391,
    LC: QA299.3.D28.

Source Code:


Last revised on 14 June 2019.