mesh_display_opengl
mesh_display_opengl,
a C++ code which
reads the name of two data files
defining a polygonal mesh, reads the data,
and displays the mesh using OpenGL.
The files defining the mesh consist of one file containing
the coordinates of the points, and a second file that lists the
indices of the nodes making up each element. All the elements
in the mesh must have the same order, that is, the number of vertices.
Usage:
mesh_display_opengl prefix
where prefix is the common filename prefix:
-
prefix_nodes.txt, the node coordinates;
-
prefix_elements.txt, the element definitions.
reads the node data from nodes.txt, the element data
from elements.txt and displays a plot of the mesh.
Licensing:
The information on this web page is distributed under the MIT license.
Languages:
mesh_display_opengl is available in
a C++ version.
Related Data and Programs:
mesh_display_opengl_test.
opengl_test,
a C++ code which
uses opengl() to display graphic images on the screen;
Reference:
-
Edward Angel,
Interactive Computer Graphics,
A Top-Down Approach with OpenGL,
Addison-Wesley, 2000,
LC: T385.A514.
-
Renate Kempf, Chris Frazier, editors,
OpenGL Reference Manual,
Addison-Wesley, 1997,
LC: T385.O642.
-
Mason Woo, Jackie Neider, Tom Davis,
OpenGL Programming Guide,
Addison-Wesley, 1997,
LC: T385.N435.
-
Richard Wright, Michael Sweet,
OpenGL Superbible,
Waite Group Press, 1996,
LC: T385.W73.
Source Code:
Last revised on 18 May 2023.