exm


exm, an Octave code which contains scripts and data discussed in the electronic textbook "Experiments with Matlab", by Cleve Moler, including easter, Fast Fourier Transforms, Fibonacci numbers, the fractal fern, the game of Life, magic matrices, the Mandelbrot set, Morse code, Music, Ordinary Differential Equations, the page rank algorithm, planetary orbits, predator prey equations, the shallow water equations, Sudoku puzzles.

Licensing:

The information on this web page is distributed under the MIT license.

Languages:

exm is available in a MATLAB version and an Octave version.

Related Programs:

exm_test

sudoku, a data directory which contains examples of Sudoku puzzles. A 9x9 grid of 3x3 boxes and 81 cells is presented. In a completed Sudoku, the digits 1 through 9 are placed in the 81 cells, in such a way that each row, column and box contains each digit exactly once. A Sudoku puzzle is a partially completed Sudoku in which the user must figure out how to complete the pattern.

Author:

Cleve Moler

Reference:

Related Data and Programs:

exm_test

t_puzzle_gui, an Octave code which sets up a graphical user interface for the T puzzle.

Source Code:


Last revised on 01 July 2023.