boundary_word_right


boundary_word_right, an Octave code which describes the outline of an object on a grid of isoceles right triangles, using a string of symbols that represent the sequence of steps tracing out the boundary.

A shape constructed from edgewise connected isoceles right triangles is called a polyabolo, or sometimes a polytan.

A version of the famous "T" puzzle uses 4 polyabolo tiles to cover a grid shaped like a "T".

Licensing:

The computer code and data files described and made available on this web page are distributed under the MIT license

Languages:

boundary_word_right is available in a MATLAB version and an Octave version.

Related Data and Programs:

boundary_word_right_test

boundary_word_drafter, an Octave code which describes the outline of an object on a grid of drafters, or 30-60-90 triangles, using a string of symbols that represent the sequence of steps tracing out the boundary.

boundary_word_equilateral, an Octave code which describes the outline of an object on a grid of equilateral triangles, using a string of symbols that represent the sequence of steps tracing out the boundary.

boundary_word_hexagon, an Octave code which describes the outline of an object on a grid of hexagons, using a string of symbols that represent the sequence of steps tracing out the boundary.

boundary_word_square, an Octave code which describes the outline of an object on a grid of squares, using a string of symbols that represent the sequence of steps tracing out the boundary.

polyiamonds, an Octave code which works with polyiamonds, simple shapes constructed by edgewise connections of congruent equilateral triangles.

t_puzzle_gui, an Octave code which sets up a graphical user interface for the T puzzle.

Reference:

  1. Erich Friedman,
    Math Magic, Problem of the month, September 2004,
    https://erich-friedman.github.io/mathmagic/0904.html.
  2. Martin Gardner,
    Mathematical Games: The polyhex and the polyabolo, polygonal jigsaw puzzle pieces, Scientific American,
    Volume 216, June 1967, pages 124-132.
  3. Martin Gardner,
    Mathematical Games: Advertising premiums to beguile the mind: classics by Sam Loyd, master puzzle poser,
    Scientific American,
    Volume 225, Number 5, pages 114-121, November 1971.
  4. Marcus Garvie, John Burkardt,
    A new mathematical model for tiling finite regions of the plane with polyominoes,
    Contributions to Discrete Mathematics,
    Volume 15, Number 2, July 2020.
  5. Solomon Golomb,
    Polyominoes: Puzzles, Patterns, Problems, and Packings,
    Princeton University Press, 1996,
    ISBN: 9780691024448
  6. Thomas O'Beirne,
    Pentominoes and Hexiamonds,
    New Scientist,
    Volume 12, pages 379-380, 1961.

Source code:


Last revised on 12 June 2023.