07-Jan-2022 19:06:33 DISTMESH_TEST(): MATLAB/Octave version 9.8.0.1380330 (R2020a) Update 2 Test DISTMESH(). Problem 1: Unit circle, h = 0.400000 10 iterations, 5 triangulations 20 iterations, 7 triangulations 30 iterations, 7 triangulations 19 nodes were used. 24 triangles were created. The minimum simplex quality was 0.94 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 3.6% (A value of 5% or less is good.) Graphics saved as "p01_mesh_h040.png" Problem 1: Unit circle, h = 0.200000 10 iterations, 5 triangulations 20 iterations, 8 triangulations 30 iterations, 10 triangulations 40 iterations, 12 triangulations 50 iterations, 13 triangulations 60 iterations, 14 triangulations 70 iterations, 15 triangulations 80 iterations, 15 triangulations 90 iterations, 15 triangulations 100 iterations, 15 triangulations 110 iterations, 15 triangulations 120 iterations, 15 triangulations 88 nodes were used. 143 triangles were created. The minimum simplex quality was 0.73 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 4.0% (A value of 5% or less is good.) Graphics saved as "p01_mesh_h020.png" Problem 1: Unit circle, h = 0.100000 10 iterations, 5 triangulations 20 iterations, 7 triangulations 30 iterations, 9 triangulations 40 iterations, 11 triangulations 50 iterations, 12 triangulations 60 iterations, 14 triangulations 70 iterations, 15 triangulations 80 iterations, 16 triangulations 90 iterations, 16 triangulations 100 iterations, 17 triangulations 110 iterations, 17 triangulations 120 iterations, 17 triangulations 130 iterations, 17 triangulations 140 iterations, 17 triangulations 150 iterations, 17 triangulations 160 iterations, 18 triangulations 170 iterations, 18 triangulations 180 iterations, 18 triangulations 190 iterations, 18 triangulations 200 iterations, 19 triangulations 362 nodes were used. 661 triangles were created. The minimum simplex quality was 0.80 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 2.3% (A value of 5% or less is good.) Graphics saved as "p01_mesh_h010.png" Problem 2: Unit circle with a hole, h = 0.100000 10 iterations, 6 triangulations 20 iterations, 9 triangulations 30 iterations, 11 triangulations 40 iterations, 12 triangulations 50 iterations, 14 triangulations 60 iterations, 15 triangulations 70 iterations, 16 triangulations 80 iterations, 17 triangulations 90 iterations, 18 triangulations 100 iterations, 18 triangulations 110 iterations, 19 triangulations 120 iterations, 19 triangulations 130 iterations, 19 triangulations 140 iterations, 19 triangulations 150 iterations, 19 triangulations 160 iterations, 20 triangulations 170 iterations, 20 triangulations 180 iterations, 20 triangulations 190 iterations, 20 triangulations 200 iterations, 20 triangulations 303 nodes were used. 522 triangles were created. The minimum simplex quality was 0.31 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 6.4% (A value of 5% or less is good.) Graphics saved as "p02_mesh.png" Problem 3: The square with a circular hole, h = 0.150000 10 iterations, 5 triangulations 20 iterations, 7 triangulations 30 iterations, 8 triangulations 40 iterations, 9 triangulations 50 iterations, 11 triangulations 60 iterations, 11 triangulations 70 iterations, 12 triangulations 80 iterations, 13 triangulations 90 iterations, 14 triangulations 100 iterations, 15 triangulations 110 iterations, 16 triangulations 120 iterations, 17 triangulations 130 iterations, 18 triangulations 140 iterations, 18 triangulations 150 iterations, 19 triangulations 160 iterations, 20 triangulations 170 iterations, 21 triangulations 180 iterations, 22 triangulations 190 iterations, 23 triangulations 200 iterations, 24 triangulations 193 nodes were used. 314 triangles were created. The minimum simplex quality was 0.73 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 3.1% (A value of 5% or less is good.) Graphics saved as "p03_mesh_h015.png" Problem 3: The square with a circular hole, h = 0.050000 10 iterations, 9 triangulations 20 iterations, 19 triangulations 30 iterations, 29 triangulations 40 iterations, 34 triangulations 50 iterations, 39 triangulations 60 iterations, 42 triangulations 70 iterations, 46 triangulations 80 iterations, 49 triangulations 90 iterations, 51 triangulations 100 iterations, 53 triangulations 110 iterations, 54 triangulations 120 iterations, 56 triangulations 130 iterations, 57 triangulations 140 iterations, 59 triangulations 150 iterations, 62 triangulations 160 iterations, 64 triangulations 170 iterations, 66 triangulations 180 iterations, 71 triangulations 190 iterations, 76 triangulations 200 iterations, 79 triangulations 210 iterations, 80 triangulations 220 iterations, 82 triangulations 230 iterations, 83 triangulations 240 iterations, 86 triangulations 250 iterations, 88 triangulations 260 iterations, 90 triangulations 270 iterations, 92 triangulations 280 iterations, 93 triangulations 290 iterations, 95 triangulations 300 iterations, 98 triangulations 274 nodes were used. 453 triangles were created. The minimum simplex quality was 0.09 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 58.9% (A value of 5% or less is good.) Graphics saved as "p03_mesh_h005.png" Problem 4: Hexagon with a hexagonal hole, h = 0.100000 10 iterations, 6 triangulations 20 iterations, 9 triangulations 30 iterations, 10 triangulations 40 iterations, 11 triangulations 50 iterations, 13 triangulations 60 iterations, 14 triangulations 70 iterations, 15 triangulations 80 iterations, 15 triangulations 90 iterations, 15 triangulations 100 iterations, 15 triangulations 110 iterations, 16 triangulations 120 iterations, 16 triangulations 130 iterations, 16 triangulations 140 iterations, 16 triangulations 150 iterations, 16 triangulations 160 iterations, 17 triangulations 170 iterations, 17 triangulations 180 iterations, 17 triangulations 190 iterations, 17 triangulations 200 iterations, 17 triangulations 240 nodes were used. 385 triangles were created. The minimum simplex quality was 0.72 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 3.7% (A value of 5% or less is good.) Graphics saved as "p04_mesh.png" Problem 5: The horn, h = 0.020000 10 iterations, 9 triangulations 20 iterations, 19 triangulations 30 iterations, 29 triangulations 40 iterations, 39 triangulations 50 iterations, 45 triangulations 60 iterations, 55 triangulations 70 iterations, 61 triangulations 80 iterations, 65 triangulations 90 iterations, 68 triangulations 100 iterations, 70 triangulations 110 iterations, 72 triangulations 120 iterations, 74 triangulations 130 iterations, 76 triangulations 140 iterations, 79 triangulations 150 iterations, 82 triangulations 160 iterations, 83 triangulations 170 iterations, 85 triangulations 180 iterations, 86 triangulations 190 iterations, 87 triangulations 200 iterations, 89 triangulations 127 nodes were used. 178 triangles were created. The minimum simplex quality was 0.70 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 4.8% (A value of 5% or less is good.) Graphics saved as "p05_mesh.png" Skipping problem 6, the superellipse. Skipping problem 7, the bicycle seat. Problem 8: The holey pie slice, h = 0.025000 10 iterations, 6 triangulations 20 iterations, 9 triangulations 30 iterations, 10 triangulations 40 iterations, 12 triangulations 50 iterations, 13 triangulations 60 iterations, 15 triangulations 70 iterations, 16 triangulations 80 iterations, 17 triangulations 90 iterations, 18 triangulations 100 iterations, 19 triangulations 110 iterations, 20 triangulations 120 iterations, 21 triangulations 130 iterations, 22 triangulations 140 iterations, 23 triangulations 150 iterations, 23 triangulations 160 iterations, 24 triangulations 170 iterations, 24 triangulations 180 iterations, 24 triangulations 190 iterations, 25 triangulations 200 iterations, 26 triangulations 417 nodes were used. 712 triangles were created. The minimum simplex quality was 0.07 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 13.2% (A value of 5% or less is good.) Graphics saved as "p08_mesh_h025.png" Problem 8: The holey pie slice, h = 0.005000 10 iterations, 9 triangulations 20 iterations, 19 triangulations 30 iterations, 29 triangulations 40 iterations, 39 triangulations 50 iterations, 49 triangulations 60 iterations, 59 triangulations 70 iterations, 65 triangulations 80 iterations, 70 triangulations 90 iterations, 75 triangulations 100 iterations, 80 triangulations 110 iterations, 85 triangulations 120 iterations, 90 triangulations 130 iterations, 98 triangulations 140 iterations, 102 triangulations 150 iterations, 104 triangulations 160 iterations, 108 triangulations 170 iterations, 110 triangulations 180 iterations, 115 triangulations 190 iterations, 123 triangulations 200 iterations, 128 triangulations 496 nodes were used. 850 triangles were created. The minimum simplex quality was 0.00 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 21.4% (A value of 5% or less is good.) Graphics saved as "p08_mesh_h005.png" Problem 09: Jeff Borggaard's square with hexagonal holes, h = 0.080000 10 iterations, 6 triangulations 20 iterations, 9 triangulations 30 iterations, 10 triangulations 40 iterations, 11 triangulations 50 iterations, 12 triangulations 60 iterations, 12 triangulations 70 iterations, 12 triangulations 80 iterations, 13 triangulations 90 iterations, 13 triangulations 100 iterations, 13 triangulations 110 iterations, 14 triangulations 120 iterations, 15 triangulations 130 iterations, 15 triangulations 140 iterations, 15 triangulations 150 iterations, 15 triangulations 160 iterations, 15 triangulations 170 iterations, 15 triangulations 180 iterations, 15 triangulations 190 iterations, 15 triangulations 200 iterations, 15 triangulations 202 nodes were used. 337 triangles were created. The minimum simplex quality was 0.71 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 3.8% (A value of 5% or less is good.) Graphics saved as "p09_mesh.png" Problem 10: The Unit square, h = 0.100000 10 iterations, 6 triangulations 20 iterations, 7 triangulations 30 iterations, 9 triangulations 40 iterations, 10 triangulations 50 iterations, 10 triangulations 60 iterations, 10 triangulations 70 iterations, 11 triangulations 80 iterations, 11 triangulations 90 iterations, 11 triangulations 100 iterations, 11 triangulations 110 iterations, 11 triangulations 120 iterations, 11 triangulations 128 nodes were used. 211 triangles were created. The minimum simplex quality was 0.81 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 2.5% (A value of 5% or less is good.) Graphics saved as "p10_mesh.png" Problem 11: The L-shaped region, h = 0.100000 10 iterations, 5 triangulations 20 iterations, 7 triangulations 30 iterations, 9 triangulations 40 iterations, 10 triangulations 50 iterations, 11 triangulations 60 iterations, 12 triangulations 70 iterations, 13 triangulations 80 iterations, 14 triangulations 90 iterations, 14 triangulations 100 iterations, 15 triangulations 110 iterations, 15 triangulations 120 iterations, 16 triangulations 130 iterations, 16 triangulations 140 iterations, 16 triangulations 150 iterations, 16 triangulations 160 iterations, 16 triangulations 170 iterations, 16 triangulations 180 iterations, 16 triangulations 190 iterations, 16 triangulations 200 iterations, 17 triangulations 100 nodes were used. 156 triangles were created. The minimum simplex quality was 0.73 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 3.3% (A value of 5% or less is good.) Graphics saved as "p11_mesh.png" Problem 12: John Shadid's H-shaped region, h = 0.050000 10 iterations, 5 triangulations 20 iterations, 8 triangulations 30 iterations, 10 triangulations 40 iterations, 11 triangulations 50 iterations, 12 triangulations 60 iterations, 12 triangulations 70 iterations, 13 triangulations 80 iterations, 13 triangulations 90 iterations, 14 triangulations 100 iterations, 14 triangulations 110 iterations, 15 triangulations 120 iterations, 16 triangulations 130 iterations, 17 triangulations 140 iterations, 17 triangulations 150 iterations, 18 triangulations 160 iterations, 18 triangulations 170 iterations, 18 triangulations 180 iterations, 19 triangulations 190 iterations, 19 triangulations 200 iterations, 19 triangulations 459 nodes were used. 789 triangles were created. The minimum simplex quality was 0.65 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 3.2% (A value of 5% or less is good.) Graphics saved as "p12_mesh.png" Problem 13: The Sandia Fork, h = 0.025000 10 iterations, 5 triangulations 20 iterations, 7 triangulations 30 iterations, 9 triangulations 40 iterations, 10 triangulations 50 iterations, 11 triangulations 60 iterations, 12 triangulations 70 iterations, 13 triangulations 80 iterations, 15 triangulations 90 iterations, 17 triangulations 100 iterations, 18 triangulations 110 iterations, 19 triangulations 120 iterations, 20 triangulations 130 iterations, 21 triangulations 140 iterations, 22 triangulations 150 iterations, 23 triangulations 160 iterations, 24 triangulations 170 iterations, 26 triangulations 180 iterations, 27 triangulations 190 iterations, 28 triangulations 200 iterations, 29 triangulations 322 nodes were used. 507 triangles were created. The minimum simplex quality was 0.71 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 4.0% (A value of 5% or less is good.) Graphics saved as "p13_mesh.png" Problem 14: Marcus Garvie's Lake Alpha, with Beta Island, h = 20.000000 10 iterations, 7 triangulations 20 iterations, 11 triangulations 30 iterations, 14 triangulations 40 iterations, 16 triangulations 50 iterations, 19 triangulations 465 nodes were used. 776 triangles were created. The minimum simplex quality was 0.02 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 20.1% (A value of 5% or less is good.) Graphics saved as "p14_mesh_h20.png" Problem 14: Marcus Garvie's Lake Alpha, with Beta Island, h = 10.000000 10 iterations, 9 triangulations 20 iterations, 17 triangulations 30 iterations, 22 triangulations 40 iterations, 27 triangulations 50 iterations, 30 triangulations 621 nodes were used. 975 triangles were created. The minimum simplex quality was 0.00 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 3122.5% (A value of 5% or less is good.) Graphics saved as "p14_mesh_h10.png" Problem 15: Sangbum Kim's forward step, h = 0.200000 10 iterations, 6 triangulations 20 iterations, 8 triangulations 30 iterations, 9 triangulations 40 iterations, 10 triangulations 50 iterations, 11 triangulations 612 nodes were used. 1037 triangles were created. The minimum simplex quality was 0.18 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 4.9% (A value of 5% or less is good.) Graphics saved as "p15_mesh.png" Problem 16: Kevin Pond's elbow (quarter circular annulus), h = 0.050000 10 iterations, 5 triangulations 20 iterations, 8 triangulations 30 iterations, 9 triangulations 40 iterations, 11 triangulations 50 iterations, 13 triangulations 318 nodes were used. 569 triangles were created. The minimum simplex quality was 0.01 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 41.3% (A value of 5% or less is good.) Graphics saved as "p16_mesh.png" Problem 17: Rectangle with a Reuleuax triangle hole, h = 0.050000 10 iterations, 9 triangulations 20 iterations, 19 triangulations 30 iterations, 29 triangulations 40 iterations, 39 triangulations 50 iterations, 46 triangulations 1430 nodes were used. 2530 triangles were created. The minimum simplex quality was 0.11 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 7.0% (A value of 5% or less is good.) Graphics saved as "p17_mesh.png" Problem 18: The dumbbell, h = 0.100000 10 iterations, 5 triangulations 20 iterations, 7 triangulations 30 iterations, 9 triangulations 40 iterations, 10 triangulations 50 iterations, 12 triangulations 892 nodes were used. 1643 triangles were created. The minimum simplex quality was 0.02 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 31.8% (A value of 5% or less is good.) Graphics saved as "p18_mesh.png" Problem 19: A Triangle, h = 0.025000 10 iterations, 7 triangulations 20 iterations, 9 triangulations 30 iterations, 11 triangulations 40 iterations, 13 triangulations 50 iterations, 15 triangulations 60 iterations, 16 triangulations 70 iterations, 18 triangulations 80 iterations, 19 triangulations 90 iterations, 21 triangulations 100 iterations, 22 triangulations 110 iterations, 23 triangulations 120 iterations, 23 triangulations 130 iterations, 24 triangulations 140 iterations, 25 triangulations 150 iterations, 26 triangulations 160 iterations, 28 triangulations 170 iterations, 30 triangulations 180 iterations, 30 triangulations 190 iterations, 31 triangulations 200 iterations, 31 triangulations 566 nodes were used. 1021 triangles were created. The minimum simplex quality was 0.02 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 21.6% (A value of 5% or less is good.) Graphics saved as "p19_mesh.png" Problem 20: ICAM / Wright House, h = 2.000000 UNIFORM mesh spacing requested. Graphics saved as "p20_mesh.png" Problem 21: Zhu Wang's 3x3 square with a quarter-round bite. H = 0.100000 10 iterations, 4 triangulations 20 iterations, 6 triangulations 30 iterations, 12 triangulations 40 iterations, 22 triangulations 50 iterations, 32 triangulations 60 iterations, 42 triangulations 70 iterations, 52 triangulations 80 iterations, 62 triangulations 90 iterations, 72 triangulations 100 iterations, 82 triangulations 110 iterations, 92 triangulations 120 iterations, 102 triangulations 130 iterations, 112 triangulations 140 iterations, 122 triangulations 150 iterations, 132 triangulations 160 iterations, 142 triangulations 170 iterations, 152 triangulations 180 iterations, 162 triangulations 190 iterations, 172 triangulations 200 iterations, 182 triangulations 854 nodes were used. 1587 triangles were created. The minimum simplex quality was 0.74 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 1.9% (A value of 5% or less is good.) Graphics saved as "p21_mesh.png" Problem 22: The Big C, h = 0.100000 10 iterations, 6 triangulations 20 iterations, 9 triangulations 30 iterations, 12 triangulations 40 iterations, 14 triangulations 50 iterations, 16 triangulations 60 iterations, 20 triangulations 70 iterations, 22 triangulations 80 iterations, 24 triangulations 90 iterations, 27 triangulations 100 iterations, 29 triangulations 110 iterations, 32 triangulations 120 iterations, 34 triangulations 130 iterations, 37 triangulations 140 iterations, 39 triangulations 150 iterations, 42 triangulations 160 iterations, 44 triangulations 170 iterations, 46 triangulations 180 iterations, 48 triangulations 190 iterations, 49 triangulations 200 iterations, 51 triangulations 291 nodes were used. 482 triangles were created. The minimum simplex quality was 0.35 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 6.5% (A value of 5% or less is good.) Graphics saved as "p22_mesh.png" Problem 23: Mike Schneier's unit square, nonuniform density, h = 0.025000 10 iterations, 9 triangulations 20 iterations, 15 triangulations 30 iterations, 20 triangulations 40 iterations, 23 triangulations 50 iterations, 26 triangulations 60 iterations, 29 triangulations 70 iterations, 31 triangulations 80 iterations, 33 triangulations 90 iterations, 34 triangulations 100 iterations, 36 triangulations 110 iterations, 38 triangulations 120 iterations, 39 triangulations 130 iterations, 41 triangulations 140 iterations, 42 triangulations 150 iterations, 44 triangulations 160 iterations, 46 triangulations 170 iterations, 47 triangulations 180 iterations, 48 triangulations 190 iterations, 49 triangulations 200 iterations, 50 triangulations 853 nodes were used. 1537 triangles were created. The minimum simplex quality was 0.49 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 3.6% (A value of 5% or less is good.) Graphics saved as "p23_mesh.png" Problem 24: The mysterious hand, h = 0.015000 10 iterations, 9 triangulations 20 iterations, 19 triangulations 30 iterations, 29 triangulations 40 iterations, 39 triangulations 50 iterations, 49 triangulations 301 nodes were used. 400 triangles were created. The minimum simplex quality was 0.00 (A value of 1.00 is best, and 0.00 is the worst.) The simplex uniformity was 144.4% (A value of 5% or less is good.) Graphics saved as "p24_mesh.png" DISTMESH_TEST Normal end of execution. 07-Jan-2022 19:10:03