# include # include # include # include # include using namespace std; # include "triangle_fekete_rule.hpp" int main ( ); void test01 ( ); void test02 ( ); void test03 ( ); void test04 ( ); void test05 ( ); void test06 ( ); //****************************************************************************80 int main ( ) //****************************************************************************80 // // Purpose: // // triangle_fekete_rule_test() tests triangle_fekete_rule(). // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 15 March 2014 // // Author: // // John Burkardt // { timestamp ( ); cout << "\n"; cout << "TRIANGLE_FEKETE_RULE_TEST:\n"; cout << " C++ version\n"; cout << " Test the TRIANGLE_FEKETE_RULE library.\n"; test01 ( ); test02 ( ); test03 ( ); test04 ( ); test05 ( ); test06 ( ); // // Terminate. // cout << "\n"; cout << "TRIANGLE_FEKETE_RULE_TEST:\n"; cout << " Normal end of execution.\n"; cout << "\n"; timestamp ( ); return 0; } //****************************************************************************80 void test01 ( ) //****************************************************************************80 // // Purpose: // // TEST01 tests FEKETE_RULE_NUM, FEKETE_DEGREE, FEKETE_ORDER_NUM. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 04 October 2006 // // Author: // // John Burkardt // { int degree; int order_num; int rule; int rule_num; cout << "\n"; cout << "TEST01\n"; cout << " FEKETE_RULE_NUM returns the number of rules;\n"; cout << " FEKETE_DEGREE returns the degree of a rule;\n"; cout << " FEKETE_ORDER_NUM returns the order of a rule.\n"; rule_num = fekete_rule_num ( ); cout << "\n"; cout << " Number of available rules = " << rule_num << "\n"; cout << "\n"; cout << " Rule Degree Order\n"; cout << "\n"; for ( rule = 1; rule <= rule_num; rule++ ) { order_num = fekete_order_num ( rule ); degree = fekete_degree ( rule ); cout << " " << setw(8) << rule << " " << setw(8) << degree << " " << setw(8) << order_num << "\n"; } return; } //****************************************************************************80 void test02 ( ) //****************************************************************************80 // // Purpose: // // TEST02 tests FEKETE_RULE. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 10 December 2006 // // Author: // // John Burkardt // { int order; int order_num; int rule; int rule_num; double *w; double w_sum; double *xy; cout << "\n"; cout << "TEST02\n"; cout << " FEKETE_RULE returns the points and weights\n"; cout << " of a Fekete rule for the triangle.\n"; cout << "\n"; cout << " In this test, we simply check that the weights\n"; cout << " sum to 1.\n"; rule_num = fekete_rule_num ( ); cout << "\n"; cout << " Number of available rules = " << rule_num << "\n"; cout << "\n"; cout << " Rule Sum of weights\n"; cout << "\n"; for ( rule = 1; rule <= rule_num; rule++ ) { order_num = fekete_order_num ( rule ); xy = new double[2*order_num]; w = new double[order_num]; fekete_rule ( rule, order_num, xy, w ); w_sum = 0.0; for ( order = 0; order < order_num; order++ ) { w_sum = w_sum + w[order]; } cout << " " << setw(8) << rule << " " << setw(14) << w_sum << "\n"; delete [] w; delete [] xy; } return; } //****************************************************************************80 void test03 ( ) //****************************************************************************80 // // Purpose: // // TEST03 tests FEKETE_RULE. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 12 December 2006 // // Author: // // John Burkardt // { int rule; int rule_num; int suborder; int suborder_num; double *suborder_w; double *suborder_xyz; double xyz_sum; cout << "\n"; cout << "TEST03\n"; cout << " FEKETE_RULE returns the points and weights\n"; cout << " of a Fekete rule for the triangle.\n"; cout << "\n"; cout << " In this test, we simply check that, for each\n"; cout << " quadrature point, the barycentric coordinates\n"; cout << " add up to 1.\n"; rule_num = fekete_rule_num ( ); cout << "\n"; cout << " Rule Suborder Sum of coordinates\n"; cout << "\n"; for ( rule = 1; rule <= rule_num; rule++ ) { suborder_num = fekete_suborder_num ( rule ); suborder_xyz = new double[3*suborder_num]; suborder_w = new double[suborder_num]; fekete_subrule ( rule, suborder_num, suborder_xyz, suborder_w ); cout << "\n"; cout << " " << setw(8) << rule << " " << setw(8) << suborder_num << "\n"; for ( suborder = 0; suborder < suborder_num; suborder++ ) { xyz_sum = suborder_xyz[0+suborder*3] + suborder_xyz[1+suborder*3] + suborder_xyz[2+suborder*3]; cout << " " << " " << setprecision(16) << setw(25) << xyz_sum << "\n"; } delete [] suborder_w; delete [] suborder_xyz; } return; } //****************************************************************************80 void test04 ( ) //****************************************************************************80 // // Purpose: // // TEST04 tests FEKETE_RULE. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 10 December 2006 // // Author: // // John Burkardt // { int a; double area = 0.5; int b; double coef; double err; double exact; int i; int order; int order_num; double quad; int rule; int rule_num; double value; double *w; double x; double *xy; double y; cout << "\n"; cout << "TEST04\n"; cout << " FEKETE_RULE returns the points and weights of\n"; cout << " a Fekete rule for the unit triangle.\n"; cout << "\n"; cout << " This routine uses those rules to estimate the\n"; cout << " integral of monomomials in the unit triangle.\n"; rule_num = fekete_rule_num ( ); for ( a = 0; a <= 10; a++ ) { for ( b = 0; b <= 10 - a; b++ ) { // // Multiplying X**A * Y**B by COEF will give us an integrand // whose integral is exactly 1. This makes the error calculations easy. // coef = ( double ) ( a + b + 2 ) * ( double ) ( a + b + 1 ); for ( i = 1; i <= b; i++ ) { coef = coef * ( double ) ( a + i ) / ( double ) ( i ); } cout << "\n"; cout << " Integrate " << coef << " * X^" << a << " * Y^" << b << "\n"; cout << "\n"; cout << " Rule QUAD ERROR\n"; cout << "\n"; for ( rule = 1; rule <= rule_num; rule++ ) { order_num = fekete_order_num ( rule ); xy = new double[2*order_num]; w = new double[order_num]; fekete_rule ( rule, order_num, xy, w ); quad = 0.0; for ( order = 0; order < order_num; order++ ) { x = xy[0+order*2]; y = xy[1+order*2]; if ( a == 0 && b == 0 ) { value = coef; } else if ( a == 0 && b != 0 ) { value = coef * pow ( y, b ); } else if ( a != 0 && b == 0 ) { value = coef * pow ( x, a ); } else if ( a != 0 && b != 0 ) { value = coef * pow ( x, a ) * pow ( y, b ); } quad = quad + w[order] * value; } quad = area * quad; exact = 1.0; err = fabs ( exact - quad ); cout << " " << setw(8) << rule << " " << setw(14) << quad << " " << setw(14) << err << "\n"; delete [] w; delete [] xy; } } } return; } //****************************************************************************80 void test05 ( ) //****************************************************************************80 // // Purpose: // // TEST05 plots the Fekete points in the unit triangle. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 05 October 2006 // // Author: // // John Burkardt // { # define NODE_NUM 3 char file_name[80]; int node_show = 1; double node_xy[2*NODE_NUM] = { 0.0, 0.0, 1.0, 0.0, 0.0, 1.0 }; int order_num; int point_show = 2; int rule; int rule_num; double *w; double *xy; cout << "\n"; cout << "TEST05\n"; cout << " This routine creates an EPS plot of each\n"; cout << " set of Fekete points.\n"; cout << "\n"; rule_num = fekete_rule_num ( ); strcpy ( file_name, "fekete_rule_0.eps" ); for ( rule = 1; rule <= rule_num; rule++ ) { file_name_inc ( file_name ); order_num = fekete_order_num ( rule ); xy = new double[2*order_num]; w = new double[order_num]; fekete_rule ( rule, order_num, xy, w ); triangle_points_plot ( file_name, node_xy, node_show, order_num, xy, point_show ); delete [] w; delete [] xy; cout << " Rule " << rule << " plotted in \"" << file_name << "\".\n"; } return; # undef NODE_NUM } //****************************************************************************80 void test06 ( ) //****************************************************************************80 // // Purpose: // // TEST06 demonstrates REFERENCE_TO_PHYSICAL_T3. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 12 December 2006 // // Author: // // John Burkardt // { # define NODE_NUM 3 double area; double area2; int node; double node_xy[2*NODE_NUM] = { 0.0, 0.0, 1.0, 0.0, 0.0, 1.0 }; double node_xy2[2*NODE_NUM] = { 1.0, 2.0, 1.0, 1.0, 3.0, 2.0 }; int order; int order_num; int rule; double *w; double *xy; double *xy2; cout << "\n"; cout << "TEST06\n"; cout << " REFERENCE_TO_PHYSICAL_T3 transforms a rule\n"; cout << " on the unit (reference) triangle to a rule on \n"; cout << " an arbitrary (physical) triangle.\n"; rule = 2; order_num = fekete_order_num ( rule ); xy = new double[2*order_num]; xy2 = new double[2*order_num]; w = new double[order_num]; fekete_rule ( rule, order_num, xy, w ); // // Here is the reference triangle, and its rule. // cout << "\n"; cout << " The reference triangle:\n"; cout << "\n"; for ( node = 0; node < NODE_NUM; node++ ) { cout << " " << setw(8) << node+1 << " " << setw(14) << node_xy[0+node*2] << " " << setw(14) << node_xy[1+node*2] << "\n"; } area = triangle_area ( node_xy ); cout << "\n"; cout << " Rule " << rule << " for reference triangle\n"; cout << " with area = " << area << "\n"; cout << "\n"; cout << " X Y W\n"; cout << "\n"; for ( order = 0; order < order_num; order++ ) { cout << " " << setw(8) << order << " " << setw(14) << xy[0+order*2] << " " << setw(14) << xy[1+order*2] << " " << setw(14) << w[order] << "\n"; } // // Transform the rule. // reference_to_physical_t3 ( node_xy2, order_num, xy, xy2 ); // // Here is the physical triangle, and its transformed rule. // cout << "\n"; cout << " The physical triangle:\n"; cout << "\n"; for ( node = 0; node < NODE_NUM; node++ ) { cout << " " << setw(8) << node+1 << " " << setw(14) << node_xy2[0+node*2] << " " << setw(14) << node_xy2[1+node*2] << "\n"; } area2 = triangle_area ( node_xy2 ); cout << "\n"; cout << " Rule " << rule << " for physical triangle\n"; cout << " with area = " << area2 << "\n"; cout << "\n"; cout << " X Y W\n"; cout << "\n"; for ( order = 0; order < order_num; order++ ) { cout << " " << setw(8) << order << " " << setw(14) << xy2[0+order*2] << " " << setw(14) << xy2[1+order*2] << " " << setw(14) << w[order] << "\n"; } delete [] w; delete [] xy; delete [] xy2; return; # undef NODE_NUM }