# include # include # include # include # include using namespace std; # include "square_grid.hpp" int main ( ); void test01 ( ); void test02 ( ); void test03 ( ); //****************************************************************************80 int main ( ) //****************************************************************************80 // // Purpose: // // MAIN is the main program for SQUARE_GRID_TEST. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 31 August 2014 // // Author: // // John Burkardt // { timestamp ( ); cout << "\n"; cout << "SQUARE_GRID_TEST:\n"; cout << " C++ version\n"; cout << " Test the SQUARE_GRID library.\n"; test01 ( ); test02 ( ); test03 ( ); // // Terminate. // cout << "\n"; cout << "SQUARE_GRID_TEST:\n"; cout << " Normal end of execution.\n"; cout << "\n"; timestamp ( ); return 0; } //****************************************************************************80 void test01 ( ) //****************************************************************************80 // // Purpose: // // TEST01 tests SQUARE_GRID using the same parameters for all dimensions. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 31 August 2014 // // Author: // // John Burkardt // { double a[2] = { -1.0, -1.0 }; double b[2] = { +1.0, +1.0 }; int c[2] = { 1, 1 }; int i; int n; int ns[2] = { 3, 3 }; double *x; n = ns[0] * ns[1]; cout << "\n"; cout << "TEST01\n"; cout << " Create a grid using SQUARE_GRID.\n"; cout << " Use the same parameters in every dimension.\n"; cout << " Number of grid points N = " << n << "\n"; cout << "\n"; cout << " I NS C A B\n"; cout << "\n"; for ( i = 0; i < 2; i++ ) { cout << setw(6) << i << " " << setw(4) << ns[i] << " " << setw(4) << c[i] << " " << setw(8) << a[i] << " " << setw(8) << b[i] << "\n"; } x = square_grid ( n, ns, a, b, c ); r8mat_transpose_print ( 2, n, x, " Grid points:" ); delete [] x; return; } //****************************************************************************80 void test02 ( ) //****************************************************************************80 // // Purpose: // // TEST02 uses a different number of points in each coordinate. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 31 August 2014 // // Author: // // John Burkardt // { double a[2] = { 0.0, 0.0 }; double b[2] = { 1.0, 1.0 }; int c[2] = { 2, 2 }; int i; int n; int ns[2] = { 4, 2 }; double *x; n = ns[0] * ns[1]; cout << "\n"; cout << "TEST02\n"; cout << " Create a grid using SQUARE_GRID.\n"; cout << " se a different number of points in each dimension..\n"; cout << " Number of grid points N = " << n << "\n"; cout << "\n"; cout << " I NS C A B\n"; cout << "\n"; for ( i = 0; i < 2; i++ ) { cout << setw(6) << i << " " << setw(4) << ns[i] << " " << setw(4) << c[i] << " " << setw(8) << a[i] << " " << setw(8) << b[i] << "\n"; } x = square_grid ( n, ns, a, b, c ); r8mat_transpose_print ( 2, n, x, " Grid points:" ); delete [] x; return; } //****************************************************************************80 void test03 ( ) //****************************************************************************80 // // Purpose: // // TEST03 uses a square with different sizes in each dimension. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 31 August 2014 // // Author: // // John Burkardt // { double a[2] = { 0.0, -2.0 }; double b[2] = { +10.0, +2.0 }; int c[2] = { 3, 4 }; int i; int n; int ns[2] = { 3, 3 }; double *x; n = ns[0] * ns[1]; cout << "\n"; cout << "TEST03\n"; cout << " Create a grid using SQUARE_GRID.\n"; cout << " Use a different physical size in each dimension.\n"; cout << " Number of grid points N = " << n << "\n"; cout << "\n"; cout << " I NS C A B\n"; cout << "\n"; for ( i = 0; i < 2; i++ ) { cout << setw(6) << i << " " << setw(4) << ns[i] << " " << setw(4) << c[i] << " " << setw(8) << a[i] << " " << setw(8) << b[i] << "\n"; } x = square_grid ( n, ns, a, b, c ); r8mat_transpose_print ( 2, n, x, " Grid points:" ); delete [] x; return; }