# include # include # include # include # include # include # include # include using namespace std; # include "sparse_grid_cc.hpp" //****************************************************************************80 int *abscissa_level_closed_nd ( int level_max, int dim_num, int test_num, int test_val[] ) //****************************************************************************80 // // Purpose: // // ABSCISSA_LEVEL_CLOSED_ND: first level at which an abscissa is generated. // // Discussion: // // We need this routine because the sparse grid is generated as a sum of // product grids, and many points in the sparse grid will belong to several // of these product grids, and we need to do something special the very // first time we encounter such a point - namely, count it. So this routine // determines, for any point in the full product grid, the first level // at which that point would be included. // // // We assume an underlying product grid. In each dimension, this product // grid has order 2^LEVEL_MAX + 1. // // We will say a sparse grid has total level LEVEL if each point in the // grid has a total level of LEVEL or less. // // The "level" of a point is determined as the sum of the levels of the // point in each spatial dimension. // // The level of a point in a single spatial dimension I is determined as // the level, between 0 and LEVEL_MAX, at which the point's I'th index // would have been generated. // // // This description is terse and perhaps unenlightening. Keep in mind // that the product grid is the product of 1D grids, // that the 1D grids are built up by levels, having // orders (total number of points ) 1, 3, 5, 9, 17, 33 and so on, // and that these 1D grids are nested, so that each point in a 1D grid // has a first level at which it appears. // // Our procedure for generating the points of a sparse grid, then, is // to choose a value LEVEL_MAX, to generate the full product grid, // but then only to keep those points on the full product grid whose // LEVEL is less than or equal to LEVEL_MAX. // // // Note that this routine is really just testing out the idea of // determining the level. Our true desire is to be able to start // with a value LEVEL, and determine, in a straightforward manner, // all the points that are generated exactly at that level, or // all the points that are generated up to and including that level. // // This allows us to generate the new points to be added to one sparse // grid to get the next, or to generate a particular sparse grid at once. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Reference: // // Fabio Nobile, Raul Tempone, Clayton Webster, // A Sparse Grid Stochastic Collocation Method for Partial Differential // Equations with Random Input Data, // SIAM Journal on Numerical Analysis, // Volume 46, Number 5, 2008, pages 2309-2345. // // Parameters: // // Input, int LEVEL_MAX, controls the size of the final sparse grid. // // Input, int DIM_NUM, the spatial dimension. // // Input, int TEST_NUM, the number of points to be tested. // // Input, int TEST_VAL[DIM_NUM*TEST_NUM], the indices of the points // to be tested. Normally, each index would be between 0 and 2^LEVEL_MAX. // // Output, int ABSCISSA_LEVEL_ND[TEST_NUM], the value of LEVEL at which the // point would first be generated, assuming that a standard sequence of // nested grids is used. // { int j; int order; int *test_level; test_level = new int[test_num]; if ( level_max == 0 ) { for ( j = 0; j < test_num; j++ ) { test_level[j] = 0; } return test_level; } order = i4_power ( 2, level_max ) + 1; for ( j = 0; j < test_num; j++ ) { test_level[j] = index_to_level_closed ( dim_num, test_val+j*dim_num, order, level_max ); } return test_level; } //****************************************************************************80 double cc_abscissa ( int order, int i ) //****************************************************************************80 // // Purpose: // // CC_ABSCISSA returns the I-th abscissa of the Clenshaw Curtis rule. // // Discussion: // // Our convention is that the abscissas are numbered from left to // right. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 16 October 2008 // // Author: // // John Burkardt // // Parameters: // // Input, int ORDER, the order of the rule. // // Input, int I, the index of the desired abscissa. 1 <= I <= ORDER. // // Output, double CC_ABSCISSA, the value of the I-th // abscissa in the rule of order ORDER. // { double pi = 3.141592653589793; double value; if ( order < 1 ) { cerr << "\n"; cerr << "CC_ABSCISSA - Fatal error!\n"; cerr << " Input value of ORDER < 1.\n"; cerr << " Input value of ORDER = " << order << "\n"; exit ( 1 ); } if ( i < 1 || order < i ) { cerr << "\n"; cerr << "CC_ABSCISSA - Fatal error!\n"; cerr << " 1 <= I <= ORDER is required.\n"; cerr << " I = " << i << "\n"; cerr << " ORDER = " << order << "\n"; exit ( 1 ); } if ( order == 1 ) { value = 0.0; return value; } value = cos ( ( double ) ( order - i ) * pi / ( double ) ( order - 1 ) ); if ( 2 * i - 1 == order ) { value = 0.0; } return value; } //****************************************************************************80 double *cc_weights ( int n ) //****************************************************************************80 // // Purpose: // // CC_WEIGHTS computes Clenshaw Curtis weights. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Reference: // // Charles Clenshaw, Alan Curtis, // A Method for Numerical Integration on an Automatic Computer, // Numerische Mathematik, // Volume 2, Number 1, December 1960, pages 197-205. // // Parameters: // // Input, int N, the order of the rule. // // Output, double CC_WEIGHTS[N], the weights of the rule. // { double b; int i; int j; double pi = 3.141592653589793; double theta; double *w; w = new double[n]; if ( n == 1 ) { w[0] = 2.0; return w; } for ( i = 1; i <= n; i++ ) { theta = ( double ) ( i - 1 ) * pi / ( double ) ( n - 1 ); w[i-1] = 1.0; for ( j = 1; j <= ( n - 1 ) / 2; j++ ) { if ( 2 * j == ( n - 1 ) ) { b = 1.0; } else { b = 2.0; } w[i-1] = w[i-1] - b * cos ( 2.0 * ( double ) ( j ) * theta ) / ( double ) ( 4 * j * j - 1 ); } } w[0] = w[0] / ( double ) ( n - 1 ); for ( i = 1; i < n-1; i++ ) { w[i] = 2.0 * w[i] / ( double ) ( n - 1 ); } w[n-1] = w[n-1] / ( double ) ( n - 1 ); return w; } //****************************************************************************80 void comp_next ( int n, int k, int a[], bool *more, int *h, int *t ) //****************************************************************************80 // // Purpose: // // COMP_NEXT computes the compositions of the integer N into K parts. // // Discussion: // // A composition of the integer N into K parts is an ordered sequence // of K nonnegative integers which sum to N. The compositions (1,2,1) // and (1,1,2) are considered to be distinct. // // The routine computes one composition on each call until there are no more. // For instance, one composition of 6 into 3 parts is // 3+2+1, another would be 6+0+0. // // On the first call to this routine, set MORE = FALSE. The routine // will compute the first element in the sequence of compositions, and // return it, as well as setting MORE = TRUE. If more compositions // are desired, call again, and again. Each time, the routine will // return with a new composition. // // However, when the LAST composition in the sequence is computed // and returned, the routine will reset MORE to FALSE, signaling that // the end of the sequence has been reached. // // This routine originally used a SAVE statement to maintain the // variables H and T. I have decided (based on an wasting an // entire morning trying to track down a problem) that it is safer // to pass these variables as arguments, even though the user should // never alter them. This allows this routine to safely shuffle // between several ongoing calculations. // // // There are 28 compositions of 6 into three parts. This routine will // produce those compositions in the following order: // // I A // - --------- // 1 6 0 0 // 2 5 1 0 // 3 4 2 0 // 4 3 3 0 // 5 2 4 0 // 6 1 5 0 // 7 0 6 0 // 8 5 0 1 // 9 4 1 1 // 10 3 2 1 // 11 2 3 1 // 12 1 4 1 // 13 0 5 1 // 14 4 0 2 // 15 3 1 2 // 16 2 2 2 // 17 1 3 2 // 18 0 4 2 // 19 3 0 3 // 20 2 1 3 // 21 1 2 3 // 22 0 3 3 // 23 2 0 4 // 24 1 1 4 // 25 0 2 4 // 26 1 0 5 // 27 0 1 5 // 28 0 0 6 // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 02 July 2008 // // Author: // // Original FORTRAN77 version by Albert Nijenhuis, Herbert Wilf. // C++ version by John Burkardt. // // Reference: // // Albert Nijenhuis, Herbert Wilf, // Combinatorial Algorithms for Computers and Calculators, // Second Edition, // Academic Press, 1978, // ISBN: 0-12-519260-6, // LC: QA164.N54. // // Parameters: // // Input, int N, the integer whose compositions are desired. // // Input, int K, the number of parts in the composition. // // Input/output, int A[K], the parts of the composition. // // Input/output, bool *MORE. // Set MORE = FALSE on first call. It will be reset to TRUE on return // with a new composition. Each new call returns another composition until // MORE is set to FALSE when the last composition has been computed // and returned. // // Input/output, int *H, *T, two internal parameters needed for the // computation. The user should allocate space for these in the calling // program, include them in the calling sequence, but never alter them! // { int i; if ( !( *more ) ) { *t = n; *h = 0; a[0] = n; for ( i = 1; i < k; i++ ) { a[i] = 0; } } else { if ( 1 < *t ) { *h = 0; } *h = *h + 1; *t = a[*h-1]; a[*h-1] = 0; a[0] = *t - 1; a[*h] = a[*h] + 1; } *more = ( a[k-1] != n ); return; } //****************************************************************************80 int i4_choose ( int n, int k ) //****************************************************************************80 // // Purpose: // // I4_CHOOSE computes the binomial coefficient C(N,K). // // Discussion: // // The value is calculated in such a way as to avoid overflow and // roundoff. The calculation is done in integer arithmetic. // // The formula used is: // // C(N,K) = N! / ( K! * (N-K)! ) // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Reference: // // ML Wolfson, HV Wright, // Algorithm 160: // Combinatorial of M Things Taken N at a Time, // Communications of the ACM, // Volume 6, Number 4, April 1963, page 161. // // Parameters: // // Input, int N, K, the values of N and K. // // Output, int I4_CHOOSE, the number of combinations of N // things taken K at a time. // { int i; int mn; int mx; int value; mn = i4_min ( k, n - k ); if ( mn < 0 ) { value = 0; } else if ( mn == 0 ) { value = 1; } else { mx = i4_max ( k, n - k ); value = mx + 1; for ( i = 2; i <= mn; i++ ) { value = ( value * ( mx + i ) ) / i; } } return value; } //****************************************************************************80 int i4_max ( int i1, int i2 ) //****************************************************************************80 // // Purpose: // // I4_MAX returns the maximum of two I4's. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Parameters: // // Input, int I1, I2, two integers to be compared. // // Output, int I4_MAX, the larger of I1 and I2. // { int value; if ( i2 < i1 ) { value = i1; } else { value = i2; } return value; } //****************************************************************************80 int i4_min ( int i1, int i2 ) //****************************************************************************80 // // Purpose: // // I4_MIN returns the smaller of two I4's. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Parameters: // // Input, int I1, I2, two integers to be compared. // // Output, int I4_MIN, the smaller of I1 and I2. // { int value; if ( i1 < i2 ) { value = i1; } else { value = i2; } return value; } //****************************************************************************80 int i4_modp ( int i, int j ) //****************************************************************************80 // // Purpose: // // I4_MODP returns the nonnegative remainder of integer division. // // Formula: // // If // NREM = I4_MODP ( I, J ) // NMULT = ( I - NREM ) / J // then // I = J * NMULT + NREM // where NREM is always nonnegative. // // Comments: // // The MOD function computes a result with the same sign as the // quantity being divided. Thus, suppose you had an angle A, // and you wanted to ensure that it was between 0 and 360. // Then mod(A,360) would do, if A was positive, but if A // was negative, your result would be between -360 and 0. // // On the other hand, I4_MODP(A,360) is between 0 and 360, always. // // Examples: // // I J MOD I4_MODP I4_MODP Factorization // // 107 50 7 7 107 = 2 * 50 + 7 // 107 -50 7 7 107 = -2 * -50 + 7 // -107 50 -7 43 -107 = -3 * 50 + 43 // -107 -50 -7 43 -107 = 3 * -50 + 43 // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Parameters: // // Input, int I, the number to be divided. // // Input, int J, the number that divides I. // // Output, int I4_MODP, the nonnegative remainder when I is // divided by J. // { int value; if ( j == 0 ) { cerr << "\n"; cerr << "I4_MODP - Fatal error!\n"; cerr << " I4_MODP ( I, J ) called with J = " << j << "\n"; exit ( 1 ); } value = i % j; if ( value < 0 ) { value = value + abs ( j ); } return value; } //****************************************************************************80 int i4_mop ( int i ) //****************************************************************************80 // // Purpose: // // I4_MOP returns the I-th power of -1 as an I4 value. // // Discussion: // // An I4 is an int value. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 16 November 2007 // // Author: // // John Burkardt // // Parameters: // // Input, int I, the power of -1. // // Output, int I4_MOP, the I-th power of -1. // { int value; if ( ( i % 2 ) == 0 ) { value = 1; } else { value = -1; } return value; } //****************************************************************************80 int i4_power ( int i, int j ) //****************************************************************************80 // // Purpose: // // I4_POWER returns the value of I^J. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Parameters: // // Input, int I, J, the base and the power. J should be nonnegative. // // Output, int I4_POWER, the value of I^J. // { int k; int value; if ( j < 0 ) { if ( i == 1 ) { value = 1; } else if ( i == 0 ) { cerr << "\n"; cerr << "I4_POWER - Fatal error!\n"; cerr << " I^J requested, with I = 0 and J negative.\n"; exit ( 1 ); } else { value = 0; } } else if ( j == 0 ) { if ( i == 0 ) { cerr << "\n"; cerr << "I4_POWER - Fatal error!\n"; cerr << " I^J requested, with I = 0 and J = 0.\n"; exit ( 1 ); } else { value = 1; } } else if ( j == 1 ) { value = i; } else { value = 1; for ( k = 1; k <= j; k++ ) { value = value * i; } } return value; } //****************************************************************************80 string i4_to_string ( int i4, string format ) //****************************************************************************80 // // Purpose: // // I4_TO_STRING converts an I4 to a C++ string. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 July 2009 // // Author: // // John Burkardt // // Parameters: // // Input, int I4, an integer. // // Input, string FORMAT, the format string. // // Output, string I4_TO_STRING, the string. // { char i4_char[80]; string i4_string; sprintf ( i4_char, format.c_str ( ), i4 ); i4_string = string ( i4_char ); return i4_string; } //****************************************************************************80 int i4vec_product ( int n, int a[] ) //****************************************************************************80 // // Purpose: // // I4VEC_PRODUCT multiplies the entries of an integer vector. // // Example: // // A = ( 1, 2, 3, 4 ) // // I4VEC_PRODUCT = 24 // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the vector. // // Input, int A[N], the vector // // Output, int I4VEC_PRODUCT, the product of the entries of A. // { int i; int product; product = 1; for ( i = 0; i < n; i++ ) { product = product * a[i]; } return product; } //****************************************************************************80 int index_to_level_closed ( int dim_num, int t[], int order, int level_max ) //****************************************************************************80 // // Purpose: // // INDEX_TO_LEVEL_CLOSED determines the level of a point given its index. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Reference: // // Fabio Nobile, Raul Tempone, Clayton Webster, // A Sparse Grid Stochastic Collocation Method for Partial Differential // Equations with Random Input Data, // SIAM Journal on Numerical Analysis, // Volume 46, Number 5, 2008, pages 2309-2345. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int T[DIM_NUM], the grid indices of a point in a 1D closed rule. // 0 <= T[I] <= ORDER. // // Input, int ORDER, the order of the rule. // // Input, int LEVEL_MAX, the level with respect to which the // index applies. // // Output, int INDEX_TO_LEVEL_CLOSED, the first level on which // the point associated with the given index will appear. // { int dim; int level; int s; int value; value = 0; for ( dim = 0; dim < dim_num; dim++ ) { s = t[dim]; s = i4_modp ( s, order ); if ( s == 0 ) { level = 0; } else { level = level_max; while ( ( s % 2 ) == 0 ) { s = s / 2; level = level - 1; } } if ( level == 0 ) { level = 1; } else if ( level == 1 ) { level = 0; } value = value + level; } return value; } //****************************************************************************80 void level_to_order_closed ( int dim_num, int level[], int order[] ) //****************************************************************************80 // // Purpose: // // LEVEL_TO_ORDER_CLOSED converts a level to an order for closed rules. // // Discussion: // // Sparse grids can naturally be nested. A natural scheme is to use // a series of one-dimensional rules arranged in a series of "levels" // whose order roughly doubles with each step. // // The arrangement described here works naturally for the Clenshaw Curtis // and Newton Cotes closed rules. // // The idea is that we start with LEVEL = 0, ORDER = 1 indicating the single // point at the center, and for all values afterwards, we use the // relationship // // ORDER = 2^LEVEL + 1 // // The following table shows how the growth will occur: // // Level Order // // 0 1 // 1 3 = 2 + 1 // 2 5 = 4 + 1 // 3 9 = 8 + 1 // 4 17 = 16 + 1 // 5 33 = 32 + 1 // // For the Clenshaw Curtis and Newton Cotes Closed rules, the point growth // is nested. If we have ORDER points on a particular LEVEL, the next // level includes all these old points, plus ORDER-1 new points, formed // in the gaps between successive pairs of old points. // // Level Order = New + Old // // 0 1 = 1 + 0 // 1 3 = 2 + 1 // 2 5 = 2 + 3 // 3 9 = 4 + 5 // 4 17 = 8 + 9 // 5 33 = 16 + 17 // // In this routine, we assume that a vector of levels is given, // and the corresponding orders are desired. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Reference: // // Fabio Nobile, Raul Tempone, Clayton Webster, // A Sparse Grid Stochastic Collocation Method for Partial Differential // Equations with Random Input Data, // SIAM Journal on Numerical Analysis, // Volume 46, Number 5, 2008, pages 2309-2345. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int LEVEL[DIM_NUM], the nesting level. // // Output, int ORDER[DIM_NUM], the order (number of points) // of the rule. // { int dim; for ( dim = 0; dim < dim_num; dim++ ) { if ( level[dim] < 0 ) { order[dim] = -1; } else if ( level[dim] == 0 ) { order[dim] = 1; } else { order[dim] = i4_power ( 2, level[dim] ) + 1 ; } } return; } //****************************************************************************80 double monomial_int01 ( int dim_num, int expon[] ) //****************************************************************************80 // // Purpose: // // MONOMIAL_INT01 returns the integral of a monomial over the [0,1] hypercube. // // Discussion: // // This routine evaluates a monomial of the form // // product ( 1 <= dim <= dim_num ) x(dim)^expon(dim) // // where the exponents are nonnegative integers. Note that // if the combination 0^0 is encountered, it should be treated // as 1. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int EXPON[DIM_NUM], the exponents. // // Output, double MONOMIAL_INT01, the value of the integral of the // monomial. // { int dim; double value; value = 1.0; for ( dim = 0; dim < dim_num; dim++ ) { value = value / ( double ) ( expon[dim] + 1 ); } return value; } //****************************************************************************80 double monomial_quadrature ( int dim_num, int expon[], int point_num, double weight[], double x[] ) //****************************************************************************80 // // Purpose: // // MONOMIAL_QUADRATURE applies a quadrature rule to a monomial. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int EXPON[DIM_NUM], the exponents. // // Input, int POINT_NUM, the number of points in the rule. // // Input, double WEIGHT[POINT_NUM], the quadrature weights. // // Input, double X[DIM_NUM*POINT_NUM], the quadrature points. // // Output, double MONOMIAL_QUADRATURE, the quadrature error. // { double exact; int point; double quad; double quad_error; double scale; double *value; // // Get the exact value of the integral of the unscaled monomial. // scale = monomial_int01 ( dim_num, expon ); // // Evaluate the monomial at the quadrature points. // value = monomial_value ( dim_num, point_num, x, expon ); // // Compute the weighted sum and divide by the exact value. // quad = 0.0; for ( point = 0; point < point_num; point++ ) { quad = quad + weight[point] * value[point]; } quad = quad / scale; // // Error: // exact = 1.0; quad_error = fabs ( quad - exact ); delete [] value; return quad_error; } //****************************************************************************80 double *monomial_value ( int dim_num, int point_num, double x[], int expon[] ) //****************************************************************************80 // // Purpose: // // MONOMIAL_VALUE evaluates a monomial. // // Discussion: // // This routine evaluates a monomial of the form // // product ( 1 <= dim <= dim_num ) x(dim)^expon(dim) // // where the exponents are nonnegative integers. Note that // if the combination 0^0 is encountered, it should be treated // as 1. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int POINT_NUM, the number of points at which the // monomial is to be evaluated. // // Input, double X[DIM_NUM*POINT_NUM], the point coordinates. // // Input, int EXPON[DIM_NUM], the exponents. // // Output, double MONOMIAL_VALUE[POINT_NUM], the value of the monomial. // { int dim; int point; double *value; value = new double[point_num]; for ( point = 0; point < point_num; point++ ) { value[point] = 1.0; } for ( dim = 0; dim < dim_num; dim++ ) { if ( 0 != expon[dim] ) { for ( point = 0; point < point_num; point++ ) { value[point] = value[point] * pow ( x[dim+point*dim_num], expon[dim] ); } } } return value; } //****************************************************************************80 int *multigrid_index0 ( int dim_num, int order_1d[], int order_nd ) //****************************************************************************80 // // Purpose: // // MULTIGRID_INDEX0 returns an indexed multidimensional grid. // // Discussion: // // For dimension DIM, the second index of INDX may vary from // 0 to ORDER_1D[DIM]-1. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Reference: // // Fabio Nobile, Raul Tempone, Clayton Webster, // A Sparse Grid Stochastic Collocation Method for Partial Differential // Equations with Random Input Data, // SIAM Journal on Numerical Analysis, // Volume 46, Number 5, 2008, pages 2309-2345. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int ORDER_1D[DIM_NUM], the order of the // rule in each dimension. // // Input, int ORDER_ND, the product of the entries of ORDER_1D. // // Output, int INDX[DIM_NUM*ORDER_ND], the indices of the points in // the grid. The second dimension of this array is equal to the // product of the entries of ORDER_1D. // { int *a; int dim; bool more; int p; int *indx; indx = new int[dim_num*order_nd]; a = new int[dim_num]; more = false; p = 0; for ( ; ; ) { vec_colex_next2 ( dim_num, order_1d, a, &more ); if ( !more ) { break; } for ( dim = 0; dim < dim_num; dim++ ) { indx[dim+p*dim_num] = a[dim]; } p = p + 1; } delete [] a; return indx; } //****************************************************************************80 void multigrid_scale_closed ( int dim_num, int order_nd, int level_max, int level_1d[], int grid_index[] ) //****************************************************************************80 // // Purpose: // // MULTIGRID_SCALE_CLOSED renumbers a grid as a subgrid on a higher level. // // Discussion: // // This routine takes a grid associated with a given value of // LEVEL, and multiplies all the indices by a power of 2, so that // the indices reflect the position of the same points, but in // a grid of level LEVEL_MAX. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Reference: // // Fabio Nobile, Raul Tempone, Clayton Webster, // A Sparse Grid Stochastic Collocation Method for Partial Differential // Equations with Random Input Data, // SIAM Journal on Numerical Analysis, // Volume 46, Number 5, 2008, pages 2309-2345. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int ORDER_ND, the number of points in the grid. // // Input, int LEVEL_MAX, the maximum value of LEVEL. // // Input, int LEVEL_1D[DIM_NUM], the level in each dimension. // // Input/output, int GRID_INDEX[DIM_NUM*POINT_NUM], the index // values for each grid point. On input, these indices are based in // the level for which the grid was generated; on output, the // indices are appropriate for the grid as a subgrid of a grid // of level LEVEL_MAX. // { int dim; int factor; int order; int order_max; for ( dim = 0; dim < dim_num; dim++ ) { if ( level_1d[dim] == 0 ) { if ( 0 == level_max ) { order_max = 1; } else { order_max = i4_power ( 2, level_max ) + 1; } for ( order = 0; order < order_nd; order++ ) { grid_index[dim+order*dim_num] = ( order_max - 1 ) / 2; } } else { factor = i4_power ( 2, level_max - level_1d[dim] ); for ( order = 0; order < order_nd; order++ ) { grid_index[dim+order*dim_num] = grid_index[dim+order*dim_num] * factor; } } } return; } //****************************************************************************80 double *product_weights_cc ( int dim_num, int order_1d[], int order_nd ) //****************************************************************************80 // // Purpose: // // PRODUCT_WEIGHTS_CC computes weights for a Clenshaw Curtis product rule. // // Discussion: // // This routine computes the weights for a quadrature rule which is // a product of closed rules of varying order. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int ORDER_1D[DIM_NUM], the order of the 1D rules. // // Input, int ORDER_ND, the order of the product rule. // // Output, double PRODUCT_WEIGHTS_CC[DIM_NUM*ORDER_ND], // the product rule weights. // { int dim; int order; double *w_1d; double *w_nd; w_nd = new double[order_nd]; for ( order = 0; order < order_nd; order++ ) { w_nd[order] = 1.0; } for ( dim = 0; dim < dim_num; dim++ ) { w_1d = cc_weights ( order_1d[dim] ); r8vec_direct_product2 ( dim, order_1d[dim], w_1d, dim_num, order_nd, w_nd ); delete [] w_1d; } return w_nd; } //****************************************************************************80 void r8mat_write ( string output_filename, int m, int n, double table[] ) //****************************************************************************80 // // Purpose: // // R8MAT_WRITE writes an R8MAT file with no header. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 29 June 2009 // // Author: // // John Burkardt // // Parameters: // // Input, string OUTPUT_FILENAME, the output filename. // // Input, int M, the spatial dimension. // // Input, int N, the number of points. // // Input, double TABLE[M*N], the table data. // { int i; int j; ofstream output; // // Open the file. // output.open ( output_filename.c_str ( ) ); if ( !output ) { cerr << "\n"; cerr << "R8MAT_WRITE - Fatal error!\n"; cerr << " Could not open the output file.\n"; exit ( 1 ); } // // Write the data. // for ( j = 0; j < n; j++ ) { for ( i = 0; i < m; i++ ) { output << " " << setw(24) << setprecision(16) << table[i+j*m]; } output << "\n"; } // // Close the file. // output.close ( ); return; } //****************************************************************************80 void r8vec_direct_product2 ( int factor_index, int factor_order, double factor_value[], int factor_num, int point_num, double w[] ) //****************************************************************************80 // // Purpose: // // R8VEC_DIRECT_PRODUCT2 creates a direct product of R8VEC's. // // Discussion: // // An R8VEC is a vector of R8's. // // To explain what is going on here, suppose we had to construct // a multidimensional quadrature rule as the product of K rules // for 1D quadrature. // // The product rule will be represented as a list of points and weights. // // The J-th item in the product rule will be associated with // item J1 of 1D rule 1, // item J2 of 1D rule 2, // ..., // item JK of 1D rule K. // // In particular, // X(J) = ( X(1,J1), X(2,J2), ..., X(K,JK)) // and // W(J) = W(1,J1) * W(2,J2) * ... * W(K,JK) // // So we can construct the quadrature rule if we can properly // distribute the information in the 1D quadrature rules. // // This routine carries out that task for the weights W. // // Another way to do this would be to compute, one by one, the // set of all possible indices (J1,J2,...,JK), and then index // the appropriate information. An advantage of the method shown // here is that you can process the K-th set of information and // then discard it. // // Example: // // Rule 1: // Order = 4 // W(1:4) = ( 2, 3, 5, 7 ) // // Rule 2: // Order = 3 // W(1:3) = ( 11, 13, 17 ) // // Rule 3: // Order = 2 // W(1:2) = ( 19, 23 ) // // Product Rule: // Order = 24 // W(1:24) = // ( 2 * 11 * 19 ) // ( 3 * 11 * 19 ) // ( 4 * 11 * 19 ) // ( 7 * 11 * 19 ) // ( 2 * 13 * 19 ) // ( 3 * 13 * 19 ) // ( 5 * 13 * 19 ) // ( 7 * 13 * 19 ) // ( 2 * 17 * 19 ) // ( 3 * 17 * 19 ) // ( 5 * 17 * 19 ) // ( 7 * 17 * 19 ) // ( 2 * 11 * 23 ) // ( 3 * 11 * 23 ) // ( 5 * 11 * 23 ) // ( 7 * 11 * 23 ) // ( 2 * 13 * 23 ) // ( 3 * 13 * 23 ) // ( 5 * 13 * 23 ) // ( 7 * 13 * 23 ) // ( 2 * 17 * 23 ) // ( 3 * 17 * 23 ) // ( 5 * 17 * 23 ) // ( 7 * 17 * 23 ) // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 24 April 2009 // // Author: // // John Burkardt // // Parameters: // // Input, int FACTOR_INDEX, the index of the factor being processed. // The first factor processed must be factor 0. // // Input, int FACTOR_ORDER, the order of the factor. // // Input, double FACTOR_VALUE[FACTOR_ORDER], the factor values for // factor FACTOR_INDEX. // // Input, int FACTOR_NUM, the number of factors. // // Input, int POINT_NUM, the number of elements in the direct product. // // Input/output, double W[POINT_NUM], the elements of the // direct product, which are built up gradually. // // Local Parameters: // // Local, integer START, the first location of a block of values to set. // // Local, integer CONTIG, the number of consecutive values to set. // // Local, integer SKIP, the distance from the current value of START // to the next location of a block of values to set. // // Local, integer REP, the number of blocks of values to set. // { static int contig = 0; int i; int j; int k; static int rep = 0; static int skip = 0; int start; if ( factor_index == 0 ) { contig = 1; skip = 1; rep = point_num; for ( i = 0; i < point_num; i++ ) { w[i] = 1.0; } } rep = rep / factor_order; skip = skip * factor_order; for ( j = 0; j < factor_order; j++ ) { start = 0 + j * contig; for ( k = 1; k <= rep; k++ ) { for ( i = start; i < start + contig; i++ ) { w[i] = w[i] * factor_value[j]; } start = start + skip; } } contig = contig * factor_order; return; } //****************************************************************************80 void sparse_grid_cc ( int dim_num, int level_max, int point_num, double grid_weight[], double grid_point[] ) //****************************************************************************80 // // Purpose: // // SPARSE_GRID_CC computes a sparse grid of Clenshaw Curtis points. // // Discussion: // // This program computes a quadrature rule and writes it to a file. // // The quadrature rule is associated with a sparse grid derived from // a Smolyak construction using a closed 1D quadrature rule. // // The user specifies: // * the spatial dimension of the quadrature region, // * the level that defines the Smolyak grid. // * the closed 1D quadrature rule (Clenshaw-Curtis or Newton-Cotes Closed). // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Reference: // // Fabio Nobile, Raul Tempone, Clayton Webster, // A Sparse Grid Stochastic Collocation Method for Partial Differential // Equations with Random Input Data, // SIAM Journal on Numerical Analysis, // Volume 46, Number 5, 2008, pages 2309-2345. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int LEVEL_MAX, controls the size of the final sparse grid. // // Input, int POINT_NUM, the number of points in the grid, as determined // by SPARSE_GRID_CC_SIZE. // // Output, double GRID_WEIGHTS[POINT_NUM], the weights. // // Output, double GRID_POINTS[DIM_NUM*POINT_NUM], the points. // { int dim; int *grid_index; int order_max; int point; // // Determine the index vector, relative to the full product grid, // that identifies the points in the sparse grid. // grid_index = sparse_grid_cc_index ( dim_num, level_max, point_num ); // // Compute the physical coordinates of the abscissas. // if ( 0 == level_max ) { order_max = 1; } else { order_max = i4_power ( 2, level_max ) + 1; } for ( point = 0; point < point_num; point++ ) { for ( dim = 0; dim < dim_num; dim++ ) { grid_point[dim+point*dim_num] = cc_abscissa ( order_max, grid_index[dim+point*dim_num] + 1 ); } } // // Gather the weights. // sparse_grid_cc_weights ( dim_num, level_max, point_num, grid_index, grid_weight ); delete [] grid_index; return; } //****************************************************************************80 int *sparse_grid_cc_index ( int dim_num, int level_max, int point_num ) //****************************************************************************80 // // Purpose: // // SPARSE_GRID_CC_INDEX indexes the points forming a sparse grid. // // Discussion: // // The points forming the sparse grid are guaranteed to be a subset // of a certain product grid. The product grid is formed by DIM_NUM // copies of a 1D rule of fixed order. The orders of the 1D rule, // (called ORDER_1D) and the order of the product grid, (called ORDER) // are determined from the value LEVEL_MAX. // // Thus, any point in the product grid can be identified by its grid index, // a set of DIM_NUM indices, each between 1 and ORDER_1D. // // This routine creates the GRID_INDEX array, listing (uniquely) the // points of the sparse grid. // // An assumption has been made that the 1D rule is closed (includes // the interval endpoints) and nested (points that are part of a rule // of a given level will be part of every rule of higher level). // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Reference: // // Fabio Nobile, Raul Tempone, Clayton Webster, // A Sparse Grid Stochastic Collocation Method for Partial Differential // Equations with Random Input Data, // SIAM Journal on Numerical Analysis, // Volume 46, Number 5, 2008, pages 2309-2345. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int LEVEL_MAX, the maximum value of LEVEL. // // Input, int POINT_NUM, the total number of points in the grids. // // Output, int SPARSE_GRID_CC_INDEX[DIM_NUM*POINT_NUM], a list of point // indices, representing a subset of the product grid of level LEVEL_MAX, // representing (exactly once) each point that will show up in a // sparse grid of level LEVEL_MAX. // { int dim; int *grid_index; int *grid_index2; int *grid_level; int h; int level; int *level_1d; bool more; int *order_1d; int order_nd; int point; int point_num2; int t; grid_index = new int[dim_num*point_num]; // // The outer loop generates LEVELs from 0 to LEVEL_MAX. // point_num2 = 0; level_1d = new int[dim_num]; order_1d = new int[dim_num]; for ( level = 0; level <= level_max; level++ ) { // // The middle loop generates the next partition LEVEL_1D(1:DIM_NUM) // that adds up to LEVEL. // more = false; h = 0; t = 0; for ( ; ; ) { comp_next ( level, dim_num, level_1d, &more, &h, &t ); // // Transform each 1D level to a corresponding 1D order. // level_to_order_closed ( dim_num, level_1d, order_1d ); // // The product of the 1D orders gives us the number of points in this grid. // order_nd = i4vec_product ( dim_num, order_1d ); // // The inner (hidden) loop generates all points corresponding to given grid. // grid_index2 = multigrid_index0 ( dim_num, order_1d, order_nd ); // // Adjust these grid indices to reflect LEVEL_MAX. // multigrid_scale_closed ( dim_num, order_nd, level_max, level_1d, grid_index2 ); // // Determine the first level of appearance of each of the points. // grid_level = abscissa_level_closed_nd ( level_max, dim_num, order_nd, grid_index2 ); // // Only keep those points which first appear on this level. // for ( point = 0; point < order_nd; point++ ) { if ( grid_level[point] == level ) { for ( dim = 0; dim < dim_num; dim++ ) { grid_index[dim+point_num2*dim_num] = grid_index2[dim+point*dim_num]; } point_num2 = point_num2 + 1; } } delete [] grid_index2; delete [] grid_level; if ( !more ) { break; } } } delete [] level_1d; delete [] order_1d; return grid_index; } //****************************************************************************80 int sparse_grid_cc_size_old ( int dim_num, int level_max ) //****************************************************************************80 // // Purpose: // // SPARSE_GRID_CC_SIZE_OLD sizes a sparse grid of Clenshaw Curtis points. // // Discussion: // // This function has been replaced by a new version which is much faster. // // This version is retained for historical interest. // // The grid is defined as the sum of the product rules whose LEVEL // satisfies: // // 0 <= LEVEL <= LEVEL_MAX. // // This routine works on an abstract set of nested grids. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Reference: // // Fabio Nobile, Raul Tempone, Clayton Webster, // A Sparse Grid Stochastic Collocation Method for Partial Differential // Equations with Random Input Data, // SIAM Journal on Numerical Analysis, // Volume 46, Number 5, 2008, pages 2309-2345. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int LEVEL_MAX, the maximum value of LEVEL. // // Output, int SPARSE_GRID_CC_SIZE, the number of points in the grid. // { int *grid_index; int *grid_level; int h; int level; int *level_1d; bool more; int *order_1d; int order_nd; int point; int point_num; int t; // // Special case. // if ( level_max == 0 ) { point_num = 1; return point_num; } // // The outer loop generates LEVELs from 0 to LEVEL_MAX. // point_num = 0; level_1d = new int[dim_num]; order_1d = new int[dim_num]; for ( level = 0; level <= level_max; level++ ) { // // The middle loop generates the next partition that adds up to LEVEL. // more = false; h = 0; t = 0; for ( ; ; ) { comp_next ( level, dim_num, level_1d, &more, &h, &t ); // // Transform each 1D level to a corresponding 1D order. // level_to_order_closed ( dim_num, level_1d, order_1d ); // // The product of the 1D orders gives us the number of points in this grid. // order_nd = i4vec_product ( dim_num, order_1d ); // // The inner (hidden) loop generates all points corresponding to given grid. // grid_index = multigrid_index0 ( dim_num, order_1d, order_nd ); // // Adjust these grid indices to reflect LEVEL_MAX. // multigrid_scale_closed ( dim_num, order_nd, level_max, level_1d, grid_index ); // // Determine the first level of appearance of each of the points. // grid_level = abscissa_level_closed_nd ( level_max, dim_num, order_nd, grid_index ); // // Only keep those points which first appear on this level. // for ( point = 0; point < order_nd; point++ ) { if ( grid_level[point] == level ) { point_num = point_num + 1; } } delete [] grid_index; delete [] grid_level; if ( !more ) { break; } } } delete [] level_1d; delete [] order_1d; return point_num; } //****************************************************************************80 void sparse_grid_cc_weights ( int dim_num, int level_max, int point_num, int grid_index[], double grid_weight[] ) //****************************************************************************80 // // Purpose: // // SPARSE_GRID_CC_WEIGHTS gathers the weights. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 12 March 2013 // // Author: // // John Burkardt // // Reference: // // Fabio Nobile, Raul Tempone, Clayton Webster, // A Sparse Grid Stochastic Collocation Method for Partial Differential // Equations with Random Input Data, // SIAM Journal on Numerical Analysis, // Volume 46, Number 5, 2008, pages 2309-2345. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int LEVEL_MAX, the maximum value of LEVEL. // // Input, int POINT_NUM, the total number of points in the grids. // // Input, int GRID_INDEX[DIM_NUM*POINT_NUM], a list of point indices, // representing a subset of the product grid of level LEVEL_MAX, // representing (exactly once) each point that will show up in a // sparse grid of level LEVEL_MAX. // // Output, double GRID_WEIGHT[POINT_NUM], the weights // associated with the sparse grid points. // { bool all_equal; int coeff; int dim; bool found; int *grid_index2; double *grid_weight2; int h; int level; int *level_1d; int level_min; bool more; int order_nd; int *order_1d; int point; int point2; int t; if ( level_max == 0 ) { for ( point = 0; point < point_num; point++ ) { grid_weight[point] = pow ( 2.0, dim_num ); } return; } level_1d = new int[dim_num]; order_1d = new int[dim_num]; for ( point = 0; point < point_num; point++ ) { grid_weight[point] = 0.0; } level_min = i4_max ( 0, level_max + 1 - dim_num ); for ( level = level_min; level <= level_max; level++ ) { // // The middle loop generates the next partition LEVEL_1D(1:DIM_NUM) // that adds up to LEVEL. // more = false; h = 0; t = 0; for ( ; ; ) { comp_next ( level, dim_num, level_1d, &more, &h, &t ); // // Transform each 1D level to a corresponding 1D order. // level_to_order_closed ( dim_num, level_1d, order_1d ); // // The product of the 1D orders gives us the number of points in this grid. // order_nd = i4vec_product ( dim_num, order_1d ); // // Generate the indices of the points corresponding to the grid. // grid_index2 = multigrid_index0 ( dim_num, order_1d, order_nd ); // // Compute the weights for this grid. // grid_weight2 = product_weights_cc ( dim_num, order_1d, order_nd ); // // Adjust the grid indices to reflect LEVEL_MAX. // multigrid_scale_closed ( dim_num, order_nd, level_max, level_1d, grid_index2 ); // // Now determine the coefficient. // coeff = i4_mop ( level_max - level ) * i4_choose ( dim_num - 1, level_max - level ); for ( point2 = 0; point2 < order_nd; point2++ ) { found = false; for ( point = 0; point < point_num; point++ ) { all_equal = true; for ( dim = 0; dim < dim_num; dim++ ) { if ( grid_index2[dim+point2*dim_num] != grid_index[dim+point*dim_num] ) { all_equal = false; break; } } if ( all_equal ) { grid_weight[point] = grid_weight[point] + ( double ) ( coeff ) * grid_weight2[point2]; found = true; break; } } if ( !found ) { cerr << "\n"; cerr << "SPARSE_GRID_CC_WEIGHTS - Fatal error!\n"; cerr << " Could not find a match for a point.\n"; exit ( 1 ); } } delete [] grid_index2; delete [] grid_weight2; if ( !more ) { break; } } } delete [] level_1d; delete [] order_1d; return; } //****************************************************************************80 int sparse_grid_ccs_size ( int dim_num, int level_max ) //****************************************************************************80 // // Purpose: // // SPARSE_GRID_CCS_SIZE sizes a sparse grid using Clenshaw Curtis Slow rules. // // Discussion: // // The grid is defined as the sum of the product rules whose LEVEL // satisfies: // // 0 <= LEVEL <= LEVEL_MAX. // // This calculation is much faster than a previous method. It simply // computes the number of new points that are added at each level in the // 1D rule, and then counts the new points at a given DIM_NUM dimensional // level vector as the product of the new points added in each dimension. // // This approach will work for nested families, and may be extensible // to other families, and to mixed rules. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 22 December 2009 // // Author: // // John Burkardt // // Reference: // // Fabio Nobile, Raul Tempone, Clayton Webster, // A Sparse Grid Stochastic Collocation Method for Partial Differential // Equations with Random Input Data, // SIAM Journal on Numerical Analysis, // Volume 46, Number 5, 2008, pages 2309-2345. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int LEVEL_MAX, the maximum value of LEVEL. // // Output, int SPARSE_GRID_CC_SIZE, the number of points in the grid. // { int dim; int h; int l; int level; int *level_1d; bool more; int *new_1d; int o; int p; int point_num; int t; int v; // // Special case. // if ( level_max < 0 ) { point_num = 0; return point_num; } if ( level_max == 0 ) { point_num = 1; return point_num; } // // Construct the vector that counts the new points in the 1D rule. // new_1d = new int[level_max+1]; new_1d[0] = 1; new_1d[1] = 2; p = 3; o = 3; for ( l = 2; l <= level_max; l++ ) { p = 2 * l + 1; if ( o < p ) { new_1d[l] = o - 1; o = 2 * o - 1; } else { new_1d[l] = 0; } } // // Count the number of points by counting the number of new points // associated with each level vector. // level_1d = new int[dim_num]; point_num = 0; for ( level = 0; level <= level_max; level++ ) { more = false; h = 0; t = 0; for ( ; ;) { comp_next ( level, dim_num, level_1d, &more, &h, &t ); v = 1; for ( dim = 0; dim < dim_num; dim++ ) { v = v * new_1d[level_1d[dim]]; } point_num = point_num + v; if ( !more ) { break; } } } delete [] level_1d; delete [] new_1d; return point_num; } //****************************************************************************80 int sparse_grid_cfn_size ( int dim_num, int level_max ) //****************************************************************************80 // // Purpose: // // SPARSE_GRID_CFN_SIZE sizes a sparse grid using Closed Fully Nested rules. // // Discussion: // // The grid is defined as the sum of the product rules whose LEVEL // satisfies: // // 0 <= LEVEL <= LEVEL_MAX. // // This calculation is much faster than a previous method. It simply // computes the number of new points that are added at each level in the // 1D rule, and then counts the new points at a given DIM_NUM dimensional // level vector as the product of the new points added in each dimension. // // This approach will work for nested families, and may be extensible // to other families, and to mixed rules. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 22 December 2009 // // Author: // // John Burkardt // // Reference: // // Fabio Nobile, Raul Tempone, Clayton Webster, // A Sparse Grid Stochastic Collocation Method for Partial Differential // Equations with Random Input Data, // SIAM Journal on Numerical Analysis, // Volume 46, Number 5, 2008, pages 2309-2345. // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int LEVEL_MAX, the maximum value of LEVEL. // // Output, int SPARSE_GRID_CFN_SIZE, the number of points in the grid. // { int dim; int h; int j; int l; int level; int *level_1d; bool more; int *new_1d; int point_num; int t; int v; // // Special case. // if ( level_max < 0 ) { point_num = 0; return point_num; } if ( level_max == 0 ) { point_num = 1; return point_num; } // // Construct the vector that counts the new points in the 1D rule. // new_1d = new int[level_max+1]; new_1d[0] = 1; new_1d[1] = 2; j = 1; for ( l = 2; l <= level_max; l++ ) { j = j * 2; new_1d[l] = j; } // // Count the number of points by counting the number of new points // associated with each level vector. // level_1d = new int[dim_num]; point_num = 0; for ( level = 0; level <= level_max; level++ ) { more = false; h = 0; t = 0; for ( ; ;) { comp_next ( level, dim_num, level_1d, &more, &h, &t ); v = 1; for ( dim = 0; dim < dim_num; dim++ ) { v = v * new_1d[level_1d[dim]]; } point_num = point_num + v; if ( !more ) { break; } } } delete [] level_1d; delete [] new_1d; return point_num; } //****************************************************************************80 void timestamp ( ) //****************************************************************************80 // // Purpose: // // TIMESTAMP prints the current YMDHMS date as a time stamp. // // Example: // // 31 May 2001 09:45:54 AM // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 08 July 2009 // // Author: // // John Burkardt // // Parameters: // // None // { # define TIME_SIZE 40 static char time_buffer[TIME_SIZE]; const struct std::tm *tm_ptr; std::time_t now; now = std::time ( NULL ); tm_ptr = std::localtime ( &now ); std::strftime ( time_buffer, TIME_SIZE, "%d %B %Y %I:%M:%S %p", tm_ptr ); std::cout << time_buffer << "\n"; return; # undef TIME_SIZE } //****************************************************************************80 void vec_colex_next2 ( int dim_num, int base[], int a[], bool *more ) //****************************************************************************80 // // Purpose: // // VEC_COLEX_NEXT2 generates vectors in colex order. // // Discussion: // // The vectors are produced in colexical order, starting with // // (0, 0, ...,0), // (1, 0, ...,0), // ... // (BASE(1)-1,0, ...,0) // // (0, 1, ...,0) // (1, 1, ...,0) // ... // (BASE(1)-1,1, ...,0) // // (0, 2, ...,0) // (1, 2, ...,0) // ... // (BASE(1)-1,BASE(2)-1,...,BASE(DIM_NUM)-1). // // Examples: // // DIM_NUM = 2, // BASE = { 3, 3 } // // 0 0 // 1 0 // 2 0 // 0 1 // 1 1 // 2 1 // 0 2 // 1 2 // 2 2 // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 09 November 2007 // // Author: // // John Burkardt // // Parameters: // // Input, int DIM_NUM, the spatial dimension. // // Input, int BASE[DIM_NUM], the bases to be used in each dimension. // In dimension I, entries will range from 0 to BASE[I]-1. // // Output, int A[DIM_NUM], the next vector. // // Input/output, bool *MORE. Set this variable false before // the first call. On return, MORE is TRUE if another vector has // been computed. If MORE is returned FALSE, ignore the output // vector and stop calling the routine. // { int i; if ( !( *more ) ) { for ( i = 0; i < dim_num; i++ ) { a[i] = 0; } *more = true; } else { for ( i = 0; i < dim_num; i++ ) { a[i] = a[i] + 1; if ( a[i] < base[i] ) { return; } a[i] = 0; } *more = false; } return; }