27 March 2020 11:08:20 AM MESH_BANDWIDTH C++ version Read a mesh file which defines a "triangulation" of a region in the plane, or a "tetrahedronization" of a region in space, or any division of a regino in ND space into elements, using a mesh of elements of uniform order. Determine the geometric mesh bandwidth. M = ML + 1 + MU. which is the bandwidth of the vertex connectivity matrix. Note that a matrix associated with variables defined at the nodes could have a greater bandwidth than M, since you might have multiple variables at a vertex, or the variable might be a vector quantity, or physical effects might link two variables that are not associated with vertices that are connected. Read the header of "sphere_q4_elements.txt". Element order ELEMENT_ORDER = 4 Number of element ELEMENT_NUM = 64 Read the data in "sphere_q4_elements.txt". Portion of data read from file: Row: 0 1 2 3 Col 0: 1 1 3 2 1: 1 1 4 3 2: 1 1 5 4 3: 1 1 6 5 4: 1 1 7 6 5: 1 1 8 7 6: 1 1 9 8 7: 1 1 2 9 8: 2 3 11 10 9: 3 4 12 11 Lower bandwidth ML = 15 Upper bandwidth MU = 15 Total bandwidth M = 31 MESH_BANDWIDTH Normal end of execution. 27 March 2020 11:08:20 AM