# include # include # include # include # include using namespace std; # include "cube_exactness.hpp" //****************************************************************************80 void legendre_3d_exactness ( double a[], double b[], int n, double x[], double y[], double z[], double w[], int t ) //****************************************************************************80 // // Purpose: // // LEGENDRE_3D_EXACTNESS: monomial exactness for the 3D Legendre integral. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 16 August 2014 // // Author: // // John Burkardt // // Parameters: // // Input, double A[3], the lower limits of integration. // // Input, double B[3], the upper limits of integration. // // Input, int N, the number of points in the rule. // // Input, double X[N], Y[N], Z[N], the quadrature points. // // Input, double W[N], the quadrature weights. // // Input, int T, the maximum total degree. // 0 <= T. // { double e; int i; int j; int k; int l; int p[3]; double q; double s; int tt; double *v; v = new double[n]; cout << "\n"; cout << " Quadrature rule for the 3D Legendre integral.\n"; cout << " Number of points in rule is " << n << "\n"; cout << "\n"; cout << " D I J K Relative Error\n"; for ( tt = 0; tt <= t; tt++ ) { cout << setw(4) << tt << "\n"; for ( k = 0; k <= tt; k++ ) { for ( j = 0; j <= tt - k; j++ ) { i = tt - j - k; p[0] = i; p[1] = j; p[2] = k; s = legendre_3d_monomial_integral ( a, b, p ); for ( l = 0; l < n; l++ ) { v[l] = pow ( x[l], p[0] ) * pow ( y[l], p[1] ) * pow ( z[l], p[2] ); } q = r8vec_dot_product ( n, w, v ); if ( s == 0.0 ) { e = fabs ( q ); } else { e = fabs ( q - s ) / fabs ( s ); } cout << setw(6) << p[0] << " " << setw(6) << p[1] << " " << setw(6) << p[2] << " " << setw(24) << e << "\n"; } } } delete [] v; return; } //****************************************************************************80 double legendre_3d_monomial_integral ( double a[], double b[], int p[] ) //****************************************************************************80 // // Purpose: // // LEGENDRE_3D_MONOMIAL_INTEGRAL the Legendre integral of a monomial. // // Discussion: // // The Legendre integral to be evaluated has the form // // I(f) = integral ( z1 <= z <= z2 ) // integral ( y1 <= y <= y2 ) // integral ( x1 <= x <= x2 ) x^i y^j z^k dx dy dz // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 16 August 2014 // // Author: // // John Burkardt // // Parameters: // // Input, double A[3], the lower limits of integration. // // Input, double B[3], the upper limits of integration. // // Input, int P[3], the exponents of X and Y. // // Output, double LEGENDRE_3D_MONOMIAL_INTEGRAL, the value of the exact integral. // { double value; value = ( pow ( b[0], p[0] + 1 ) - pow ( a[0], p[0] + 1 ) ) / ( double ) ( p[0] + 1 ) * ( pow ( b[1], p[1] + 1 ) - pow ( a[1], p[1] + 1 ) ) / ( double ) ( p[1] + 1 ) * ( pow ( b[2], p[2] + 1 ) - pow ( a[2], p[2] + 1 ) ) / ( double ) ( p[2] + 1 ); return value; } //****************************************************************************80 double r8vec_dot_product ( int n, double a1[], double a2[] ) //****************************************************************************80 // // Purpose: // // R8VEC_DOT_PRODUCT computes the dot product of a pair of R8VEC's. // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 26 July 2007 // // Author: // // John Burkardt // // Parameters: // // Input, int N, the number of entries in the vectors. // // Input, double A1[N], A2[N], the two vectors to be considered. // // Output, double R8VEC_DOT_PRODUCT, the dot product of the vectors. // { int i; double value; value = 0.0; for ( i = 0; i < n; i++ ) { value = value + a1[i] * a2[i]; } return value; } //****************************************************************************80 void timestamp ( ) //****************************************************************************80 // // Purpose: // // TIMESTAMP prints the current YMDHMS date as a time stamp. // // Example: // // 31 May 2001 09:45:54 AM // // Licensing: // // This code is distributed under the MIT license. // // Modified: // // 08 July 2009 // // Author: // // John Burkardt // // Parameters: // // None // { # define TIME_SIZE 40 static char time_buffer[TIME_SIZE]; const struct std::tm *tm_ptr; std::time_t now; now = std::time ( NULL ); tm_ptr = std::localtime ( &now ); std::strftime ( time_buffer, TIME_SIZE, "%d %B %Y %I:%M:%S %p", tm_ptr ); std::cout << time_buffer << "\n"; return; # undef TIME_SIZE }