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#include <iostream>
#include <memory>
class MyClass {
public:
MyClass() { std::cout << "MyClass constructed\n"; }
~MyClass() { std::cout << "MyClass destructed\n"; }
void doSomething() { std::cout << "Doing something\n"; }
};
int main() {
std::unique_ptr<MyClass> ptr = std::make_unique<MyClass>();
ptr->doSomething();
// No need to delete, unique_ptr handles it automatically
return 0;
}
Back to memory