example3_handling_collisions.cpp

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#include <iostream>
#include <unordered_map>

int main() {
    // A custom hash function that could cause many collisions
    struct BadHash {
        std::size_t operator()(int x) const {
            return x % 10;  // Not a very good hash function
        }
    };

    std::unordered_map<int, std::string, BadHash> myMap;

    myMap[10] = "Ten";
    myMap[20] = "Twenty";  // Likely to collide with 10

    // Inserting and accessing elements
    std::cout << "10: " << myMap[10] << std::endl;
    std::cout << "20: " << myMap[20] << std::endl;

    return 0;
}
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