The Universe is homogeneous on scales larger than at least 100 Mpc. Therefore, any simulations intended to completely predict the development of structures ought to work with a dynamical range 10-100 Mpc. A disadvantage of this fact is that enormous catalogues of galaxies are needed for a comparison of models of large-scale structure versus observations. The first sufficient catalogue will be the SDSS (Gunn and Knapp 1993), to come within a few years. On the other hand, a great advantage of examining very large scale structures is that density contrasts on these scales are relatively low (i.e., weakly nonlinear, with delta_rho/rho less than 1), and various fields observed (convolved) with large windows can be worked on either with the use of analytical methods (like perturbation theory) or numerical simulations with simplified physics (e.g., effects of pressure, radiation, etc., can be neglected). Even in the weakly nonlinear regime there are many features which have not been examined with analytical methods, e.g., moments of projected velocities or redshift distortions. All of the above give a good reason for writing a new, fast code, able to follow the evolution of structure in various cosmological models.
each movie shows indvidual values of density contrast and divergence
before filtering (raw data);
each model has been computed using different random number sequence
to calculate initial distribution of phases and perturbation amplitudes
were calculated strictly according to the power spectrum;
frames were taken at equal interval of 0.05 in expansion factor;
red squares show probability distribution function p(theta) in logarithmic
scale ranging from -5 to 1 and has been normalized to unity at maximum
(compare with Fig.8 of Bernardeau and Weygaert, 1996, MNRAS, 279, 693).
model | raw | top-hat |
---|---|---|
a | 304 | 159 |
b | 315 | 175 |
d | 328 | 180 |
f | 278 | 163 |
the numbers indicate size in kilobytes
red a0 green a1 blue a2 yellow a3
click on the image for enlargement