#global_settings { assumed_gamma 2.2 } #include "colors.inc" #include "shapes.inc" camera { location <0, 8, -50> right <4/3, 0, 0> up <0, 1, 0> sky <0, 1, 0> angle 20 look_at <0, 4, 0> } light_source { <20, 50, -100> color White } background { color SkyBlue } #declare P = polygon { 12, <0, 0>, <0, 6>, <4, 6>, <4, 3>, <1, 3>, <1, 0>, <0, 0>, <1, 4>, <1, 5>, <3, 5>, <3, 4>, <1, 4> } #declare O = polygon { 10, <0, 0>, <0, 6>, <4, 6>, <4, 0>, <0, 0>, <1, 1>, <1, 5>, <3, 5>, <3, 1>, <1, 1> } #declare V = polygon { 8, <1, 0>, <0, 6>, <1, 6>, <2, 1>, <3, 6>, <4, 6>, <3, 0>, <1, 0> } union { object { P translate -5*x } object { O translate 0*x } object { V translate 5*x } pigment { colour Red } finish { ambient .3 diffuse .6 } translate -3*x } plane { y, 0 pigment { color Green } }