// cube.pov created by IVREAD. // Original data in cube.iv #version 3.0 #include "colors.inc" #include "shapes.inc" global_settings { assumed_gamma 2.2 } camera { right < 4/3, 0, 0> up < 0, 1, 0 > sky < 0, 1, 0 > angle 20 location < 0, 0, -300 > look_at < 0, 0, 0> } light_source { < 20, 50, -100 > color White } background { color SkyBlue } #declare RedText = texture { pigment { color rgb < 0.8, 0.2, 0.2> } finish { ambient 0.2 diffuse 0.5 } } #declare GreenText = texture { pigment { color rgb < 0.2, 0.8, 0.2> } finish { ambient 0.2 diffuse 0.5 } } #declare BlueText = texture { pigment { color rgb < 0.2, 0.2, 0.8> } finish { ambient 0.2 diffuse 0.5 } } mesh { smooth_triangle { < -0.500, -0.500, 1.000>, < 0.00, 0.00, 1.00>, < 0.500, -0.500, 1.000>, < 0.00, 0.00, 1.00>, < 0.500, 0.500, 1.000>, < 0.00, 0.00, 1.00> texture { RedText } } smooth_triangle { < -0.500, -0.500, 1.000>, < 0.00, 0.00, 1.00>, < 0.500, 0.500, 1.000>, < 0.00, 0.00, 1.00>, < -0.500, 0.500, 1.000>, < 0.00, 0.00, 1.00> texture { RedText } } smooth_triangle { < 0.500, -0.500, 0.000>, < 0.00, 0.00, -1.00>, < -0.500, -0.500, 0.000>, < 0.00, 0.00, -1.00>, < -0.500, 0.500, 0.000>, < 0.00, 0.00, -1.00> texture { BlueText } } smooth_triangle { < 0.500, -0.500, 0.000>, < 0.00, 0.00, -1.00>, < -0.500, 0.500, 0.000>, < 0.00, 0.00, -1.00>, < 0.500, 0.500, 0.000>, < 0.00, 0.00, -1.00> texture { BlueText } } smooth_triangle { < -0.500, -0.500, 0.000>, < -1.00, 0.00, 0.00>, < -0.500, -0.500, 1.000>, < -1.00, 0.00, 0.00>, < -0.500, 0.500, 1.000>, < -1.00, 0.00, 0.00> texture { GreenText } } smooth_triangle { < -0.500, -0.500, 0.000>, < -1.00, 0.00, 0.00>, < -0.500, 0.500, 1.000>, < -1.00, 0.00, 0.00>, < -0.500, 0.500, 0.000>, < -1.00, 0.00, 0.00> texture { GreenText } } smooth_triangle { < 0.500, -0.500, 1.000>, < 1.00, 0.00, 0.00>, < 0.500, -0.500, 0.000>, < 1.00, 0.00, 0.00>, < 0.500, 0.500, 0.000>, < 1.00, 0.00, 0.00> texture { BlueText } } smooth_triangle { < 0.500, -0.500, 1.000>, < 1.00, 0.00, 0.00>, < 0.500, 0.500, 0.000>, < 1.00, 0.00, 0.00>, < 0.500, 0.500, 1.000>, < 1.00, 0.00, 0.00> texture { BlueText } } smooth_triangle { < -0.500, -0.500, 0.000>, < 0.00, -1.00, 0.00>, < 0.500, -0.500, 0.000>, < 0.00, -1.00, 0.00>, < 0.500, -0.500, 1.000>, < 0.00, -1.00, 0.00> texture { GreenText } } smooth_triangle { < -0.500, -0.500, 0.000>, < 0.00, -1.00, 0.00>, < 0.500, -0.500, 1.000>, < 0.00, -1.00, 0.00>, < -0.500, -0.500, 1.000>, < 0.00, -1.00, 0.00> texture { GreenText } } smooth_triangle { < -0.500, 0.500, 1.000>, < 0.00, 1.00, 0.00>, < 0.500, 0.500, 1.000>, < 0.00, 1.00, 0.00>, < 0.500, 0.500, 0.000>, < 0.00, 1.00, 0.00> texture { BlueText } } smooth_triangle { < -0.500, 0.500, 1.000>, < 0.00, 1.00, 0.00>, < 0.500, 0.500, 0.000>, < 0.00, 1.00, 0.00>, < -0.500, 0.500, 0.000>, < 0.00, 1.00, 0.00> texture { BlueText } } }