SPARSE_GRID_OPEN is a C++ library which computes the location of points on a sparse grid based on an open quadrature rule.
One way of looking at the construction of sparse grids is to assume that we start out by constructing a (very dense) product grid. We will assume for now that the order, that is, the number of points used in each component grid, is the same for all dimensions. Moreover, we will assume that the order is a power of 2 minus one, so that we have a natural relationship between the order and the logarithm base 2 of the order plus 1:
order = 2^{( level + 1 )} - 1
Thus, if we allow level to grow, the order roughly doubles, as follows:
Level | Order |
---|---|
0 | 1 |
1 | 3 |
2 | 7 |
3 | 15 |
4 | 31 |
5 | 63 |
6 | 127 |
7 | 255 |
8 | 511 |
9 | 1023 |
10 | 2047 |
To keep things simple, let us begin by supposing we are selecting points for a grid to be used in an interpolation or quadrature rule. If you successively compute the locations of the points of each level, you will probably see that the points of a level are all included in the grid associated with the next level. (This is not guaranteed for all rules; it's simply a property of the way most such grids are defined!).
This nesting property is very useful. For one thing, it means that when if we've computed a grid of one level, and now proceed to the next, then all the information associated with the current level (point location, the value of functions at those points) is still useful for the next level, and will save us some computation time as well. This also means that, when we have reached a particular level, all the previous levels are still available to us, with no extra storage. These considerations make it possible, for instance, to do efficient and convenient error estimation.
When we move to a problem whose geometry is two-dimensional or more, we can still take the same approach. However, when working in multidimensional geometry, it is usually not a good idea to form a grid using the product of 1D grids, especially when we are determining the order using the idea of levels. Especially in this case, if we go to the next level in each dimension, the total number of points would increase by a factor of roughly 2 to the spatial dimension. Just a few such steps in, say, 6 dimensions, and we would be far beyond our computational capacity.
Instead, in multidimensions, the idea is to construct a sparse grid, which can be thought of in one of two ways:
(There is still a lot of explaining to do to get from the one-dimensional levels to the N-dimensional levels and the selection of the low-level product grids that sum up to the sparse grid...)
Once the grid indices of the sparse grid points have been selected, there are a variety of schemes for distributing the points. We concentrate on two sets of schemes:
Uniform (equally spaced) open rules of order N over [0,1]:
The uniform schemes are easy to understand. However, it has been observed that greater accuracy and stability can be achieved by arranging the points in a nonuniform way that tends to move points towards the boundary and away from the center. A common scheme uses the cosine function to do this, and can be naturally derived from the uniform schemes.
Nonuniform open rules of order N over [-1,1]:
Note that a standard Gauss-Legendre quadrature rule will not be suitable for use in constructing sparse grids, because rules of successively greater levels are not naturally nested.
The code described and made available on this web page is distributed under the GNU LGPL license.
SPARSE_GRID_OPEN is available in a C++ version and a FORTRAN90 version and a MATLAB version.
CC_DISPLAY, a MATLAB program which can compute and display Clenshaw Curtis grids in two dimensions, as well as sparse grids formed from sums of Clenshaw Curtis grids.
CLENSHAW_CURTIS, a C++ library which computes Clenshaw Curtis grids in multiple dimensions, as well as sparse grids formed from sums of Clenshaw Curtis grids.
QUADRATURE_RULES, a dataset directory which defines quadrature rules; a number of examples of sparse grid quadrature rules are included.
QUADRULE, a C++ library which defines quadrature rules for various intervals and weight functions.
SGMG, a C++ library which creates a sparse grid dataset based on a mixed set of 1D factor rules, and experiments with the use of a linear growth rate for the quadrature rules.
SGMGA, a C++ library which creates sparse grids based on a mixture of 1D quadrature rules, allowing anisotropic weights for each dimension.
SMOLPACK, a C library which implements Novak and Ritter's method for estimating the integral of a function over a multidimensional hypercube using sparse grids.
SPARSE_GRID_CC, a dataset directory which contains the abscissas of sparse grids based on a Clenshaw Curtis rule.
SPARSE_GRID_CLOSED, a C++ library which defines sparse grids based on closed nested quadrature rules.
SPARSE_GRID_DISPLAY, a MATLAB program which can display a 2D or 3D sparse grid.
SPARSE_GRID_F2, a dataset directory which contains the abscissas of sparse grids based on a Fejer Type 2 rule.
SPARSE_GRID_GP, a dataset directory which contains the abscissas of sparse grids based on a Gauss Patterson rule.
SPARSE_GRID_HERMITE, a C++ library which creates sparse grids based on Gauss-Hermite rules.
SPARSE_GRID_MIXED, a C++ library which constructs a sparse grid using different rules in each spatial dimension.
SPARSE_GRID_NCC, a dataset directory which contains the abscissas of sparse grids based on a Newton Cotes closed rule.
SPARSE_GRID_NCO, a dataset directory which contains the abscissas of sparse grids based on a Newton Cotes open rule.
SPARSE_GRID_OPEN_DATASET, a MATLAB program which creates a sparse grid dataset based on open rules (Fejer 2, Gauss-Patterson, Newton-Cotes-Open).
SPINTERP, a MATLAB library which carries out piecewise multilinear hierarchical sparse grid interpolation; an earlier version of this software is ACM TOMS Algorithm 847, by Andreas Klimke;
TOMS847, a MATLAB library which carries out piecewise multilinear hierarchical sparse grid interpolation; this library is commonly called SPINTERP (version 2.1); this is ACM TOMS Algorithm 847, by Andreas Klimke;
You can go up one level to the C++ source codes.