ROTATING_CUBE_DISPLAY_OPENGL is a C++ program which displays a cube with colored corners that slowly rotates. By clicking the left, middle, or right mouse buttons, the user can change the axis of rotation.
rotating_cube_display_opengldisplays the rotating cube. Successive mouse clicks alternate the axis of rotation from the X, to the Y, to the Z axis and back again.
ROTATING_CUBE_DISPLAY_OPENGL is available in a C++ version.
CAUSTIC_OPENGL, a C++ program which computes a caustic curve and displays it using OpenGL.
FERN_OPENGL, a C++ program which uses OpenGL to display the Barnsley fractal fern.
FLOOD_OPENGL, a C program which allows a user to select a region and flood it with color, using OpenGL, by Art Wetzel.
LIFE_OPENGL, a C program which simulates a version of John Conway's "Game of Life", displaying the results using OpenGL.
LIGHTS_OUT_OPENGL, a C++ program which sets up a "Lights Out" game and allows the user to solve it, using the OpenGL graphics window.
LISSAJOUS_OPENGL, a C++ program which computes a Lissajous figure and displays it using OpenGL.
OPENGL, C++ programs which illustrate the use of the OpenGL graphics library;
POLYGONAL_SURFACE_DISPLAY_OPENGL, a C++ program which displays a surface in 3D described as a set of polygons, using OpenGL.
SPHERE_XYZ_DISPLAY_OPENGL, a C++ program which reads XYZ information defining points in 3D, and displays a unit sphere and the points, using OpenGL.
TET_MESH_DISPLAY_OPENGL, a C++ program which reads files defining a tet mesh and displays an image using Open GL.
TRIANGULATION_DISPLAY_OPENGL, a C++ program which reads files defining a triangulation and displays an image using Open GL.
XY_DISPLAY_OPENGL, a C++ program which reads an XY file of 2D point coordinates, and displays an image of those points using OpenGL.
XYL_DISPLAY_OPENGL, a C++ program which reads XYL information defining points and lines in 2D, and displays an image using OpenGL.
XYZ_DISPLAY_OPENGL, a C++ program which reads an XYZ file of 3D point coordinates, and displays an image of those points using OpenGL.
You can go up one level to the C++ source codes.