THREE_BODY_SIMULATION is a C program which simulates the solution of the planar three body problem.
Three bodies, regarded as point masses, are constrained to lie in a plane. The masses of each body are given, as are the positions and velocities at a starting time T = 0. The bodies move in accordance with the gravitational force between them.
The force exerted on the 0-th body by the 1st body can be written:
F = - m0 m1 ( p0 - p1 ) / |p0 - p1|^3assuming that units have been normalized to that the gravitational coefficient is 1. Newton's laws of motion can be written:
m0 p0'' = - m0 m1 ( p0 - p1 ) / |p0 - p1|^3 - m0 m2 ( p0 - p2 ) / |p0 - p2|^3 m1 p1'' = - m1 m0 ( p1 - p0 ) / |p1 - p0|^3 - m1 m2 ( p1 - p2 ) / |p1 - p2|^3 m2 p2'' = - m2 m0 ( p2 - p0 ) / |p2 - p0|^3 - m2 m1 ( p2 - p1 ) / |p2 - p1|^3
Letting
y1 = p0(x) y2 = p0(y) y3 = p0'(x) y4 = p0'(y)and using similar definitions for p1 and p2, the 3 second order vector equations can be rewritten as 12 first order equations. In particular, the first four are:
y1' = y3 y2' = y4 y3' = - m1 ( y1 - y5 ) / |(y1,y2) - (y5,y6) |^3 - m2 ( y1 - y9 ) / |(y1,y2) - (y9,y10)|^3 y4' = - m1 ( y2 - y6 ) / |(y1,y2) - (y5,y6) |^3 - m2 ( y2 - y10 ) / |(y1,y2) - (y9,y10)|^3and so on. This first order system can be integrated by a standard ODE solver.
Note that when any two bodies come close together, the solution changes very rapidly, and very small steps must be taken by the ODE solver. For this system, the first near collision occurs around T=15.8299, and the results produced by the ODE solver will not be very accurate after that point.
The computer code and data files described and made available on this web page are distributed under the GNU LGPL license.
THREE_BODY_SIMULATION is available in a C version and a C++ version and a FORTRAN77 version and a FORTRAN90 version and a MATLAB version.
BROWNIAN_MOTION_SIMULATION, a C program which simulates Brownian motion in an M-dimensional region.
DUEL_SIMULATION, a C program which simulates N repetitions of a duel between two players, each of whom has a known firing accuracy.
FAIR_DICE_SIMULATION, a C program which simulates N tosses of 2 dice, making a histogram of the results.
FOREST_FIRE_SIMULATION, a C program which simulates the occurrence of fires and regrowth in a forest, displaying the results using X Windows, by Michael Creutz.
HIGH_CARD_SIMULATION, a C program which simulates a situation in which you see the cards in a deck one by one, and must select the one you think is the highest and stop; the program uses GNUPLOT for graphics.
ISING_2D_SIMULATION, a C program which carries out a Monte Carlo simulation of an Ising model. a 2D array of positive and negative charges, each of which is likely to "flip" to be in agreement with neighbors.
LIFE_OPENGL, a C program which uses OpenGL to display the evolution of John Conway's "Game of Life", by Simon Green.
POISSON_SIMULATION, a C library which simulates a Poisson process in which events randomly occur with an average waiting time of Lambda.
REACTOR_SIMULATION, a C program which a simple Monte Carlo simulation of the shielding effect of a slab of a certain thickness in front of a neutron source. This program was provided as an example with the book "Numerical Methods and Software."
RKF45, a C library which implements the Runge-Kutta-Fehlberg (RKF) solver for the approximate solution of an ordinary differential equation (ODE) system.
STRING_SIMULATION, a C program which simulates the behavior of a vibrating string.
XISING, a C program which models the variations in ferromagnetism in a material, displaying the results using X Windows.
XWAVES, a C program which simulates the behavior of solutions of certain forms of the wave equation, displaying the results using X Windows.
Original MATLAB version by Dominik Gruntz, Joerg Waldvogel; C version by John Burkardt.
SIMPLE_RKF45 simulates the problem by calling the ODE integrator RKF45. This approach loses accuracy when the bodies come close to colliding, which is likely to happen often.
You can go up one level to the C source codes.