*3DSMAX_ASCIIEXPORT 200 *COMMENT "cube.ase, created by IVCON." *COMMENT "Original data in cube.iv" *SCENE { *SCENE_FILENAME "" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *GEOMOBJECT { *NODE_NAME "Object01" *NODE_TM { *NODE_NAME "Object01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.500000 -0.500000 1.000000 *MESH_VERTEX 1 0.500000 -0.500000 1.000000 *MESH_VERTEX 2 0.500000 0.500000 1.000000 *MESH_VERTEX 3 -0.500000 0.500000 1.000000 *MESH_VERTEX 4 0.500000 -0.500000 0.000000 *MESH_VERTEX 5 -0.500000 -0.500000 0.000000 *MESH_VERTEX 6 -0.500000 0.500000 0.000000 *MESH_VERTEX 7 0.500000 0.500000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 D: 3 AB: 1 BC: 1 CD: 1 DA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 1: A: 4 B: 5 C: 6 D: 7 AB: 1 BC: 1 CD: 1 DA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 2: A: 5 B: 0 C: 3 D: 6 AB: 1 BC: 1 CD: 1 DA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 3: A: 1 B: 4 C: 7 D: 2 AB: 1 BC: 1 CD: 1 DA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 4: A: 5 B: 4 C: 1 D: 0 AB: 1 BC: 1 CD: 1 DA: 1 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 5: A: 3 B: 2 C: 7 D: 6 AB: 1 BC: 1 CD: 1 DA: 1 *MESH_SMOOTHING *MESH_MTLID 1 } *MESH_NUMTVERTEX 0 *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 6 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 *MESH_FACENORMAL 6 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 4 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 5 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 6 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 7 0.000000 0.000000 -1.000000 *MESH_FACENORMAL 6 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 6 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_FACENORMAL 6 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 5 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 6 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 7 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 6 0.000000 1.000000 0.000000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 }